Suggestions for more substance
#1
Posted 22 April 2012 - 06:14 AM
Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense.
Now a question, will the construction of roads be implemented?
#2
Posted 22 April 2012 - 11:18 AM
General Octavian, on 22 April 2012 - 06:14 AM, said:
Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense.
Now a question, will the construction of roads be implemented?
Construction of roads isn't likely for 0 A.D. part 1 at least, if nothing else because the benefit isn't likely to be big enough to make it worth spending time on for now. Features will have to be reconsidered once we start to plan for part two though, so perhaps it might be included then
Erik Johansson [ aka feneur ]
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#3
Posted 22 April 2012 - 02:08 PM
On the other hand, Part 2 could be a great place to introduce all those features on top of the war/economy aspects
And Octavian, I think campaigns will be much more eventful as they will have objectives/goals for the player.
#4
Posted 22 April 2012 - 04:55 PM
But this game is not that haha it's a really good rts
#5
Posted 22 April 2012 - 08:54 PM
Afronaut, on 22 April 2012 - 04:55 PM, said:
But this game is not that haha it's a really good rts
An online, persistent Rome:Total War style game would be very nice. Just make the settlement management more city-builder-ish. Can make battalion management more detailed too, promoting different officers and such. Imagine an officer in your army rising through the ranks and eventually marrying into the royal family and becoming emperor/king.
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#6
Posted 23 April 2012 - 03:58 AM
#7
Posted 23 April 2012 - 10:53 PM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
#8
Posted 24 April 2012 - 01:22 AM
feneur, on 22 April 2012 - 11:18 AM, said:
Construction of roads isn't likely for 0 A.D. part 1 at least, if nothing else because the benefit isn't likely to be big enough to make it worth spending time on for now. Features will have to be reconsidered once we start to plan for part two though, so perhaps it might be included then
Creating roads reminds me on serfcity, and I agree that the benefit is not big enough. But can't there be any scenarios that players must use their units to build bridges? Or at least fix broken bridges at a predetermined location by the scenario creator. It will add the realistic feelings.
And I'm also thinking about how we can incorporate items that may support strategic approach than just building strong armies and winning.
How about ability to plant tree or berry bushes as upgrades for civilians?
Player can use it to:
- sacrificing small amount of timber to create tree as timber source, or sacrificing food to create berry bushes as food source
- use as strategy to block enemy path by creating a forest, enemy can breakthrough by cutting them down or using siege weapons.
How about creating vandals / saboteurs unit that can burn buildings to 50% of its hit points?
They can burn unguarded farms to disrupt food supply?
Edited by majapahit, 24 April 2012 - 01:35 AM.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#9
Posted 24 April 2012 - 12:24 PM
Lion.Kanzen, on 24 April 2012 - 03:52 AM, said:
Right, spies should be interesting. Perhaps can be countered by another spies or heroes.
What do they call spies in the ancient times?
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#10
Posted 24 April 2012 - 01:07 PM
Quote
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#11
Posted 24 April 2012 - 07:26 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#12
Posted 24 April 2012 - 08:06 PM
Quote
Player can use it to:
sacrificing small amount of timber to create tree as timber source, or sacrificing food to create berry bushes as food source
use as strategy to block enemy path by creating a forest, enemy can breakthrough by cutting them down or using siege weapons.
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#14
Posted 25 April 2012 - 08:40 PM
#15
Posted 25 April 2012 - 08:56 PM
#16
Posted 26 April 2012 - 09:55 AM
Geek377, on 25 April 2012 - 08:40 PM, said:
Gallia est omnis divisa in partes tres, quarum unam incolunt Belgae, aliam Aquitani, tertiam, qui ipsorum lingua Celtae, nostra Galli appellantur...
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
#17
Posted 28 April 2012 - 09:46 PM
General Octavian, on 22 April 2012 - 06:14 AM, said:
Also, a capital building available at the last phase that gives a happiness bonus and civilization bonus would be nice. This could be an upgraded Civ center, it would make sense.
Now a question, will the construction of roads be implemented?
General Octavian, have you ever played Stronghold? Its what you have described to a tee, and is a why different game than Age of Empires or 0AD
Edited by BookishOwl, 28 April 2012 - 09:46 PM.
#18
Posted 29 April 2012 - 03:17 AM
BookishOwl, on 28 April 2012 - 09:46 PM, said:
Indeed, that definitely sounds like Stronghold, one of my favorite game series, excluding Stronghold Crusader Extreme and Stronghold 3 of course.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
#19
Posted 13 May 2012 - 01:38 AM
FeXoR, on 26 April 2012 - 09:55 AM, said:
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