Posted 26 April 2012 - 01:59 PM
How do you manage to recalculate the path only for the affected units when a building is constructed/destroyed?
Do you divide the map into areas and then check the area where the changes are and look which units have a pathfinding with jump points in the same area?
Posted 26 April 2012 - 02:46 PM
Posted 26 April 2012 - 06:55 PM
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