Posted 26 April 2012 - 01:59 PM
How do you manage to recalculate the path only for the affected units when a building is constructed/destroyed?
Do you divide the map into areas and then check the area where the changes are and look which units have a pathfinding with jump points in the same area?
Posted 26 April 2012 - 02:46 PM
Posted 26 April 2012 - 06:55 PM
I think that's OK though I saw some talks about that in dev-chat already so it might be changed too
In the old and currently-being-worked-on designs, we don't recalculate paths for units. Once they've started to move and have picked a path, they'll carry on using that path forever, unless they crash into an obstacle and have to stop and pick a new path. That's maybe not ideal behaviour, but it works okay for now