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How do you use 0ad art assets to create other games?


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#1 Adi12

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Posted 03 May 2012 - 02:11 AM

This is a really cool game, the graphics and gameplay are wonderful. I was wondering how do you use 3d unit models from 0 ad? How do you use the XML files in another game, or how do you condense the XML file?

#2 quantumstate

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Posted 03 May 2012 - 04:11 PM

All of the 3D models are in the collada format. How you use the models in another game depends entirely on that game. Unless that game happens to use the Collada format as well you will have to convert the files to the correct format.

Which xml files are you referring to? Also I am not sure what condensing an xml means.

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#3 feneur

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Posted 03 May 2012 - 06:29 PM

The XML data isn't necessarily very likely to be useful in another game, they're likely to do things differently than us and would most likely require completely different files to go with the models.

Erik Johansson [ aka feneur ]

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#4 Adi12

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Posted 03 May 2012 - 10:55 PM

Thank You

#5 quantumstate

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Posted 03 May 2012 - 11:06 PM

View Postfeneur, on 03 May 2012 - 06:29 PM, said:

The XML data isn't necessarily very likely to be useful in another game, they're likely to do things differently than us and would most likely require completely different files to go with the models.

The actor xml might be useful. If I understand things correctly they help link together models with textures, animations and props.

Jonathan Waller [ aka quantumstate ]

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#6 Mythos_Ruler

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Posted 03 May 2012 - 11:22 PM

View Postquantumstate, on 03 May 2012 - 11:06 PM, said:

The actor xml might be useful. If I understand things correctly they help link together models with textures, animations and props.

Right, but maybe only as a reference. It's doubtful another game would use the exact same syntax and format.
Michael D. Hafer [aka Mythos_Ruler]

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