And I would not want to not fully benefit from all the talent and effort put on this game
Because, this game is, I must say and I don't lie, a very very good game but it is just an another RTS game, if you know what I'm saying.
In the game, you play on a map where you finish having one big base against other opponents
What if we implement:
-Maps, I don't know, 10 or 20 times larger without so much graphic detail
-An as much as permitted realistic altitude of the terrain and the mountains, with a simple and beautiful valley and forests sistem
-An invisible matrix that tells us where terrain is more fertile and we make that: We make farms, and we choose to how much money to spend in how many villagers we want to make live there. Crops grow alone in an organic, realistic and not square order.
-Areas of influence in buildings, so that we, being the maps so large, makes us need to construct villages, forts and cities far away from our capital. To achieve this, not only maps would be more large, but buildings would be dwarfed. Many houses would be automatically constructed when constructed other buildings to create a city atmosphere
-The possibility to build roads
I'll add a poor drawing explaining what I want to say
Edited by eduh, 20 May 2012 - 07:24 PM.