IPB Style© Fisana

Jump to content


New great idea concerning the metagame


  • Please log in to reply
18 replies to this topic

#1 eduh

eduh

  • Community Members
    Pip

  • Discens
    (47 posts)

Posted 20 May 2012 - 07:23 PM

Hey everybody, I know this game from some months ago and I've been amazed of the amount of effort put on it.
And I would not want to not fully benefit from all the talent and effort put on this game

Because, this game is, I must say and I don't lie, a very very good game but it is just an another RTS game, if you know what I'm saying.


In the game, you play on a map where you finish having one big base against other opponents

What if we implement:

-Maps, I don't know, 10 or 20 times larger without so much graphic detail

-An as much as permitted realistic altitude of the terrain and the mountains, with a simple and beautiful valley and forests sistem

-An invisible matrix that tells us where terrain is more fertile and we make that: We make farms, and we choose to how much money to spend in how many villagers we want to make live there. Crops grow alone in an organic, realistic and not square order.

-Areas of influence in buildings, so that we, being the maps so large, makes us need to construct villages, forts and cities far away from our capital. To achieve this, not only maps would be more large, but buildings would be dwarfed. Many houses would be automatically constructed when constructed other buildings to create a city atmosphere

-The possibility to build roads

I'll add a poor drawing explaining what I want to say :)

Edited by eduh, 20 May 2012 - 07:24 PM.


#2 Sef

Sef

  • Community Members
    Pip

  • Discens
    (39 posts)

Posted 21 May 2012 - 02:41 AM

I can picture it in my head: A huge city with caravans going to local villages on the road that you built collecting metal from you metal mning village, a warband of your men marching through your city to check if the enemy is near your neighbouring villages, making my farms as big as i want them, villagers acting independently. ye it would be awesome but 0ad is meant to be a AOE inspired game and i remember reading the developers don't want a city builder.

#3 Spahbod

Spahbod

  • WFG Programming Team

  • Triplicarius
    (534 posts)

Posted 21 May 2012 - 07:57 AM

Quote

-Maps, I don't know, 10 or 20 times larger without so much graphic detail
The current problem with large maps is that larger maps take more cpu process for pathfinding and ai. Graphic details are not a real issue as we only render the part of the game that is in the player field of view. Fortunately both ai and pathfinding are being optimized so that you can play larger maps without lag.

Quote

-An as much as permitted realistic altitude of the terrain and the mountains, with a simple and beautiful valley and forests sistem
This falls to the are of map makers. But we want the map to be "playable" first and then "beautiful". Perhaps you can make some maps and help us in this field? :)

Quote

-Areas of influence in buildings, so that we, being the maps so large, makes us need to construct villages, forts and cities far away from our capital. To achieve this, not only maps would be more large, but buildings would be dwarfed. Many houses would be automatically constructed when constructed other buildings to create a city atmosphere

-The possibility to build roads
While your ideas are not bad, they don't fit with the concept of our game. This is a real-time strategy game. We don't want to add much concepts of city building to it.
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#4 The Crooked Philosopher

The Crooked Philosopher

  • Community Members
    Pip

  • Discens
    (66 posts)

Posted 21 May 2012 - 12:07 PM

I am a RTS fan, so i would agree that it should have the elements of RTS instead of city building element in the game.
Posted Image
Posted Image

#5 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,897 posts)

Posted 21 May 2012 - 04:41 PM

The current idea for single-player campaign is to have a high-level "Strategic" meta game where you're moving armies and characters around on a large map, founding cities and attacking each other, then when you attack each other you have the option of zooming down to the low-level "tactical" level where you do all of the normal RTS-stuff.

Something like this:

Posted Image
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#6 Potter

Potter

  • Community Members
    Pip

  • Discens
    (64 posts)

Posted 21 May 2012 - 05:05 PM

@Mythos

WOW! That looks exactly like how I had longed for the game to be !
I really love that concept :notworthy:
Is that just a mockup you have now, or is something in the works :pleasantry:

And, Just curious to know how the resource collection will be handled at a high-level strategic level?

#7 Sef

Sef

  • Community Members
    Pip

  • Discens
    (39 posts)

Posted 21 May 2012 - 05:06 PM

Wow. Looks like campaign will be really fun and strategic when your finished with it. A hint of Civilization and Total war i see there. Nice.

#8 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,897 posts)

Posted 21 May 2012 - 05:18 PM

Right, basically a simplified version of Rome:Total War, but in real-time and with our own brand of gameplay. The GUI in that shot is purely mockup. However, you can play around with the map a little and dream of what could be--it's in the "Demo" maps under "Strategic Campaign Proof of Concept." Those with Alpha 10 and the SVN version have it.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#9 Alpha of the Eagles

Alpha of the Eagles

  • Community Members
    PipPip

  • Sesquiplicarius
    (108 posts)

Posted 21 May 2012 - 09:19 PM

That campaign mode gameplay, would it be implented as a sort of multiplayer too? Where you can seamlessly zoom between battlefields and give orders and then go back to the main screen and give other orders? 'Cause that would've been so badass and a completely new way of playing grand-scope RTS multiplayer (in addition to the AoE style, pitched-sandbox-games).
"One more such victory, and I shall be utterly undone." - Phyrrus of Epirus after the battle of Heraclea.

#10 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,897 posts)

Posted 21 May 2012 - 10:45 PM

View PostAlpha of the Eagles, on 21 May 2012 - 09:19 PM, said:

That campaign mode gameplay, would it be implented as a sort of multiplayer too? Where you can seamlessly zoom between battlefields and give orders and then go back to the main screen and give other orders? 'Cause that would've been so badass and a completely new way of playing grand-scope RTS multiplayer (in addition to the AoE style, pitched-sandbox-games).
We're not sure how we're going to do it yet. I would like to be able to click back and forth between levels at-will and seamlessly (both levels are running simultaneously), but who knows what's feasible until we start implementing things. We can come up with a reasonable design though and work from there. We had some internal discussions last month about it.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#11 eduh

eduh

  • Community Members
    Pip

  • Discens
    (47 posts)

Posted 22 May 2012 - 08:06 PM

These are the maps I made to explain what I mean


Posted Image


Posted Image

Edited by eduh, 22 May 2012 - 08:12 PM.


#12 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,897 posts)

Posted 22 May 2012 - 08:43 PM

What do the various squares and stuff represent? :)
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#13 Sef

Sef

  • Community Members
    Pip

  • Discens
    (39 posts)

Posted 22 May 2012 - 09:05 PM

Too me it looks like the squares represent buildings on the first one and maybe concentrations of buildings on the second one. i may be wrong though.

#14 eduh

eduh

  • Community Members
    Pip

  • Discens
    (47 posts)

Posted 24 May 2012 - 04:18 PM

Lion Kanzen exactly.

The first map (inspired on Cantabrian highlands) is small, mountains are small, uniformed and random, just as lakes. Each civ has one base

The second map is much bigger, it has various mountains ranges to make it look more real and fun, the not-so-much-painted squares are crops and each civ has a couple of cities, towns and fortresses

#15 quantumstate

quantumstate

  • WFG Programming Team

  • Primus Pilus
    (1,086 posts)

Posted 26 May 2012 - 08:37 PM

It looks like an interesting idea. It would slow the game down quite a bit so I'm not sure I would want this as a standard map. Is the current Giant map size not large enough? Also a while ago on irc the idea of allowing the terrain height range to expand was talked about a bit. It should happen at some point, we can easily get 10 times the current size without worrying about resolution, then you can have really big mountains.

Jonathan Waller [ aka quantumstate ]

Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com


Support Wildfire Games!


#16 eduh

eduh

  • Community Members
    Pip

  • Discens
    (47 posts)

Posted 27 May 2012 - 07:10 PM

Will be this idea taken into serious consideration?

#17 Flamelasher

Flamelasher

  • Community Members
    Pip

  • Discens
    (14 posts)

Posted 02 June 2012 - 04:11 PM

This would kill lots of people's performance.

#18 majapahit

majapahit

  • Community Members
    PipPip

  • Sesquiplicarius
    (157 posts)

Posted 13 June 2012 - 01:54 PM

Don't forget tech tree
And victory for the first one reach alpha centaury :lol2:

Seriously, I extremely like that screenshot. I just love a game that I can play while enjoying my meal.
----------
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.

#19 Almin

Almin

  • Community Members
    PipPip

  • Sesquiplicarius
    (165 posts)

Posted 14 June 2012 - 04:01 PM

Lol that Screenshot is amazing! Strange that I needed that long to read the topic...however:
Seriously, did you copy that idea from R.U.S.E, the commercial rts-game? To have like a command-table and if you zoom in you can see everything from near.
A video of the game on Youtube to show how it works there (He's talking unimportant stuff on german, that you can ignore, you can directly go to minute 2:45):

Edited by Almin, 14 June 2012 - 04:04 PM.

sry for my english




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users