The elements and purpose of attrition and logistics:
Key feature of attrition: lost of health and stamina in a very slow rate, gradually losing combat effectiveness and mobility.
Attrition effects on all unit: effects on all units including spearmen, swordsmen, archer, javelinmen, slinger, cavalry spearmen, cavalry swordsmen, cavalry javelinist, cavalry archer, champion infantry, champion cavalry, champion archer, heroes, siege weapon, warships, civilian ships, priest, merchant, civilian, editor-only unit and structures.
The effects and outcome: depend on what unit, for example civilian, citizen soldier especially heavy infantry suffer more while some raider unit like Mounted Devotio may suffer less or virtually immune from attrition.
Nature of attrition: depend on the factions and the map itself, for example Celtic player may found their troops fight less effectively in Punjabi even in their own territory due to the nature of the map, unlike Rise of Nations where attrition was based on national borders and attrition tech related research.
Exploiting attrition and logistics: know your advantage and disadvantage and use it to gain victory.
Countermeasures: methods of counter attrition.
Balancing:horse archer based civilization suffers little from attrition thus compensating their disadvantage of lacking siege weapons which encourage early attack on other factions, as for civilizations like Celts and Iberians raiding become possible and lucrative, while Romans, Persians and Hellenic factions may find that war become more expensive because they need to keep a strong logistic forces in order to wage a full scale war.
The reason i post this topic was because 0 AD like most of the RTS game lacks logistics and the purpose of the territory borders served only for building structure and expansion but still lack another vital feature that gives national border a more significant function. Another reason is that most RTS cares only how to destroy an enemy while ignoring that logistics was a key factor to win a war which most of them ended up fighting a war in numerical superiority while ignoring other vital elements in the game.
Edited by The Crooked Philosopher, 23 May 2012 - 11:16 AM.