Logistics and attrition warfare
#21
Posted 08 June 2012 - 11:58 AM
Historically, most of the military expedition especially when an army enters a foreign land, they will definitely suffers attrition and this is inevitable when the supply line was too thin. The principal of logistics was simple, to supply an army the daily needs for survival in the battlefield, an army will never win a battle if they have no logistics at all even they have a million well armed, well train elite soldiers.
For me, i would definitely support such feature to implement into the game.

#22
Posted 08 June 2012 - 09:56 PM
Of course a Mauryan soldier would find a Gaul war camp smelly and unpleasant. He may as well just lay down and die from intoxication.
Edited by Sighvatr, 08 June 2012 - 09:57 PM.
#23
Posted 08 June 2012 - 11:54 PM

#24
Posted 09 June 2012 - 06:18 AM
The Crooked Philosopher, on 08 June 2012 - 11:54 PM, said:
This is interesting. If the map has a "weather", and "terrain type" properties, bad weather can cause attrition to players outside friendly region.
Perhaps if the civ can be linked to certain terrain, example roman = terrain A, when roman plays in map other than terrain A, it will cause more attrition.
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#25
Posted 09 June 2012 - 09:32 AM
#26
Posted 09 June 2012 - 10:47 AM
#27
Posted 09 June 2012 - 10:57 AM
kosmo, on 09 June 2012 - 09:32 AM, said:
In my opinion, resources such as farmland etc should accessible to all factions. So player A can 'steal' resources in player B's city if not guarded.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#28
Posted 09 June 2012 - 03:28 PM
Thorfinn the Shallow Minded, on 09 June 2012 - 10:47 AM, said:
Thorfinn the Shallow Minded, on 09 June 2012 - 10:47 AM, said:
Edited by wrod, 09 June 2012 - 03:29 PM.
#29
Posted 09 June 2012 - 10:45 PM
#30
Posted 13 June 2012 - 12:16 PM
Sighvatr, on 09 June 2012 - 10:45 PM, said:
That's why there should be an option to enable or vote disasters and map based attrition.
Its nice for people who like to play in random maps.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#31
Posted 15 June 2012 - 10:32 AM
Edited by The Crooked Philosopher, 15 June 2012 - 10:33 AM.

#32
Posted 26 June 2012 - 07:30 PM
#33
Posted 28 June 2012 - 12:48 PM
The Crooked Philosopher, on 15 June 2012 - 10:32 AM, said:
I don't think the map is big enough for making such logistic effort.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#34
Posted 28 June 2012 - 01:48 PM
#35
Posted 28 June 2012 - 02:01 PM

#36
Posted 28 June 2012 - 02:03 PM
Thorfinn the Shallow Minded, on 28 June 2012 - 01:48 PM, said:
So its "consume" food for stamina? That's sounds interesting. Reminds me to arcade adventure games but I guess its also nice for strategy games.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#37
Posted 05 July 2012 - 02:05 PM
Ranged units may also have limited supplies of arrows/spears, slingers should not require ammo, as stones are widespread,thus making them more independant of supplies. Ammo shoud be given
Edited by savva, 06 July 2012 - 09:31 AM.
#38
Posted 10 July 2012 - 10:24 AM
Edited by majapahit, 10 July 2012 - 10:25 AM.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#39
Posted 11 July 2012 - 08:30 PM
#40
Posted 22 July 2012 - 11:00 PM
Here is how I see this working: When a unit is outside the sphere of influence for given amount of time his stamina as well as attack points will steadily decrease. Some civs could have an advantage as they were better at living off the land and foraging. Eventually without some sort of replenishment the unit will become inefectual. (A malnurished soldier would have a hard time with descision making, aiming and weilding a heavy sword/spear/shield) To combat this there could be a unit that has its own area of influence that replenishes the unit while within its perimeter, Perhaps a food cart or an encampment. I like the Idea of a cart that unpacks into a camp. The replenishing would cost a certain amount of food. Restocking of the camp could be done virtually or for a bit more logistical complexity would have to be restocked manually, perhaps a trade cart could pull double duty during war time? If this were the case then soldiers could also restock by foraging and stealing from plundered crops using the camp as a dropsite.
This would allow for quick raids with no loss of stamina or attack, but be true to the reality that long protracted engagements are costly for the those left back home. I also agree that health should not be affected as the logistics could be sidestepped by bringing along some healers to go around and bring everyone back to health.
Edited by spedgenius, 22 July 2012 - 11:03 PM.
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