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New GUI: Design & Features Discussion


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#221 Shield Bearer

Shield Bearer

  • 0 A.D. Art Team

  • Primus Pilus
    (1,582 posts)

Posted 07 September 2012 - 03:16 AM

View Posthistoric_bruno, on 06 September 2012 - 04:08 PM, said:

Comments about the new UI in A11:
  • If I have a unit selected, I can't tell what type of attack it has (ranged, melee, charge). Sometimes the tooltip description gives a hint, often it doesn't. The attack/armor stats tooltip should mention at least the primary attack type of the unit.
  • The unit rank tooltip is not clear, it currently says e.g. "Basic Rank" which is not clear if the rank is "Basic" or if it's showing the basic rank, whatever that might be. This would be more consistent and clear: "Rank: Basic"
  • Would be nice to see the AI name in-game. "Player 2" doesn't tell me anything about which AI I'm playing :) There may be value to seeing both username/AI name and the player name which are subtly different concepts.

I think Rank names could be better. e.g. Rank 1: Peasant, Rank 2: Soldier, Rank 3: Veteran. What say?
Amish Coelho [aka Shield Bearer aka gAMeboy]
Wildfire Games Art Department
Contact me: amish13@gmail.com
AIM handle: Mythgamer
MSN Account: amish13@live.com


"The fate of 0 AD is in the hands of those who have vision and perseverance." - Ken Wood

#222 historic_bruno

historic_bruno

  • WFG Programming Team

  • Primus Pilus
    (1,924 posts)

Posted 07 September 2012 - 04:47 PM

I like that, it gives more personality to the ranks and somewhat reflects how their role changes with experience :)
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben@wildfiregames.com




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