Animated Trees
#41
Posted 16 June 2012 - 01:03 AM
Quote
I do 3D modeling and map creation for an open source fps called xonotic
#42
Posted 16 June 2012 - 01:57 AM
[edit]
Really like the tree animations! It's a bit more windy than most maps would need, but I guess you can configure that. It really does make the shadows look bad. If that can't be helped, then perhaps tree shadows could be made static, although that's less than ideal.
0 A.D. Gameplay and UI Developer
#43
Posted 26 June 2012 - 04:57 PM
#44
Posted 26 June 2012 - 05:13 PM
wrod, on 26 June 2012 - 04:57 PM, said:
#45
Posted 26 June 2012 - 05:21 PM
wrod, on 26 June 2012 - 04:57 PM, said:
#46
Posted 27 June 2012 - 11:36 AM
myconid, on 26 June 2012 - 05:21 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#47
Posted 27 June 2012 - 12:25 PM
That being said, I really appreciate trees that slowly rock under the wind (and had personaly implemented small bits of pollen going itsy bitsy in the wind at some point in Alpha 9 for coolness), and it's great it's been done
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com
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#48
#49
Posted 27 June 2012 - 04:58 PM
myconid, on 27 June 2012 - 12:30 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#50
Posted 28 June 2012 - 03:50 AM
myconid, on 27 June 2012 - 12:30 PM, said:
As Erik said, it's not essential to have options for everything in the initial version, but I think eventually we will want them
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#51
Posted 29 June 2012 - 01:43 PM
Quote
I do 3D modeling and map creation for an open source fps called xonotic
#52
Posted 29 June 2012 - 03:44 PM
theShadow, on 29 June 2012 - 01:43 PM, said:
#53
Posted 29 June 2012 - 11:24 PM
Edited by Josh, 29 June 2012 - 11:24 PM.
#54
Posted 29 June 2012 - 11:37 PM
#55
Posted 30 June 2012 - 01:52 AM
Wildfire Games Project Leader
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#56
Posted 30 June 2012 - 02:06 AM
0 A.D. Gameplay and UI Developer
#57
Posted 30 June 2012 - 04:44 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
#58
Posted 30 June 2012 - 05:00 AM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#60
Posted 30 June 2012 - 05:13 AM
Mythos_Ruler, on 30 June 2012 - 05:00 AM, said:
zoot, on 30 June 2012 - 05:07 AM, said:
Edited by Zeta1127, 30 June 2012 - 05:14 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs
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