historic_bruno, on 14 August 2012 - 07:07 PM, said:
[TASK] Rocks! - Don't they rock?
#41
Posted 15 August 2012 - 05:22 PM
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#42
Posted 15 August 2012 - 06:37 PM
Mythos_Ruler, on 15 August 2012 - 05:22 PM, said:
#43
Posted 16 August 2012 - 05:29 AM
zoot, on 15 August 2012 - 06:37 PM, said:

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#44
Posted 17 August 2012 - 08:20 PM
Mythos_Ruler, on 15 August 2012 - 05:22 PM, said:
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#46
Posted 18 August 2012 - 02:03 AM
Just kidding.
Back to the rocks. In case you didn't notice, yesterday I went and fixed the specular for the Temperate Rock formations that are playable on the BelgianBog map. I'm really with not very much time on my hands anymore, so the progress into "Rocking" will be really more slow, but I'll try to get them done (For Alpha 11, I think they are quite nice so far). Sorry about that guys :/
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#47
Posted 19 August 2012 - 02:15 AM

I really believe that I should start doing some metal mines... But, I really don't know how would they look like... Hmm... Does anybody knows good reference images?
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#49
Posted 20 August 2012 - 01:53 AM
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#50
Posted 21 August 2012 - 01:04 AM
Mythos_Ruler, on 20 August 2012 - 01:53 AM, said:
Hmm... I'm not really sure about making underground mines... I think I'm going for an AoC Style... as we almost have now. I just need some references for inspiration.
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#51
Posted 24 October 2012 - 09:30 PM
Gen.Kenobi, on 19 August 2012 - 02:15 AM, said:

I really believe that I should start doing some metal mines... But, I really don't know how would they look like... Hmm... Does anybody knows good reference images?
Gen.Kenobi, congratulations for your rocks ! They are very good. (I particulary love the ones in the previous pages)
However I'd like to say that on this picture, I find the finger-shape (the white rocks) exagerated, looking a bit too fantasy, too strange for 0AD. Maybe just making those "fingers" shorter would already look more realistic.
And also (but I don't see clearly on this pic), the darker ones look a bit too much like towers or piles of rocks that we don't really see in nature. Most of the time in nature, the mass is larger at the bottom than above. Arches and "tables" do exist in nature, but I believe they would look more eroded (maybe a softer texture...) or feeling a bit different..
Well, my comment comes very late in this thread (the last comment here was 21 august) so, no worries if it's too late to change those details. I just thought I should point them.
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#52
Posted 24 October 2012 - 10:24 PM
Thanks for your feedback. However I just followed the reference that I was given a few pages back.
Mythos_Ruler, on 18 March 2012 - 07:25 PM, said:

As you can see they are finger-shaped
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#53
Posted 25 October 2012 - 05:00 AM
I've also been toying around in my head with the idea of adding "quarry" objects to the game like this: http://www.turbosqui...676093/r/3/i/22
Basically, the "rock formations" we have now would be the player's starting mines (and may dot the landscape every now and then), but the real sources of stone and metal on the map would come from large open-pit quarries like above. These would be less numerous and generally stick out of the sides of mountains and hills.
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#54
Posted 25 October 2012 - 12:04 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
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