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How does one make a shadow for a building using a plane in Blender?


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#1 Kyriakos

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Posted 04 July 2012 - 01:44 PM

I finished my greek temple, but it needs a shadow. I know it is done with a plane, but am unsure about the correct way to achieve it.

I tried asking in the blender forums but my thread has not yet appeared there since i have less than 10 posts...

Anyone can provide an answer? :)

#2 Spahbod

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Posted 04 July 2012 - 02:15 PM

The game itself generates shadows. Why would you need to "add" it? :huh: Is it something about blender itself?
Omid Davoodi [ aka Spahbod ]

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#3 Kyriakos

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Posted 04 July 2012 - 05:20 PM

Yes, it is a blender question, not really a specific 0 ad one.

But i am making some 0 ad usable models too. Any need for japanese medieval buildings?

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#4 Sonarpulse

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Posted 04 July 2012 - 07:14 PM

Well in 3ds max as you probably know you can "make a shadow" by placing a light-source in the scene. I assume that is the best and most proper way to do it in blender too.
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