0 A.D. in-game interface w/social media
#1
Posted 03 August 2012 - 05:48 AM
That way a player could easily share game scores at the end of a game on Facebook/Twitter/G+, or take screenshots of in-game events and easily share them online.
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#2
Posted 03 August 2012 - 06:01 AM
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com
Also the world's only three-dimensional poodle.
#3
Posted 03 August 2012 - 05:00 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#4
Posted 03 August 2012 - 05:19 PM
#5
Posted 03 August 2012 - 07:05 PM
#6
Posted 03 August 2012 - 07:07 PM
I think as long as we keep it inobtrusive (no auto-invites and other annoyances), it could be a good idea.
What does this require for implementation? Does it need Twitter/Facebook developers?
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#7
Posted 03 August 2012 - 08:04 PM
Honestly, it's a bit like getting a tattoo: it may be all the rage today, but will it still look cool 10 or 15 years down the line? (0 A.D. has the potential to be an evergreen which Twitter and Facebook IMO does not.)
#8
Posted 03 August 2012 - 08:15 PM
#9
Posted 03 August 2012 - 09:34 PM
Enjoy the Choice
#10
Posted 15 October 2012 - 11:43 AM
Perhaps the data could be exported into an external HTML file and that would include all the social media buttons, rather than the in-game interface.
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#11
Posted 15 October 2012 - 11:55 AM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#12
Posted 15 October 2012 - 12:15 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#13
Posted 15 October 2012 - 12:19 PM
People are sharing info from lots of proprietary games on social media, I don't understand why FOSS games like 0 A.D. need to be kept hidden from the public in forums for insiders only.
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#14
Posted 15 October 2012 - 12:32 PM
Jeru, on 15 October 2012 - 12:19 PM, said:
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#15
Posted 15 October 2012 - 01:13 PM
I also suggested to move the social media buttons into an HTML file generated each time with the exported data, to make the buttons less conspicuous than, say, if they were in the game UI.
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#16
Posted 15 October 2012 - 05:17 PM
And people have been predicting the "death" of social media since Myspace imploded. It's not going to happen any time soon. Jeru is right, 0 A.D. is open source and easily fixed if one social media site or another goes under. Though, others are right that we shouldn't hard code the options presented and instead pull from our server. I also like the idea of presenting stats and such on a WFG profile or on the 0 A.D. page.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#17
Posted 15 October 2012 - 06:44 PM
Mythos_Ruler, on 15 October 2012 - 05:17 PM, said:
And people have been predicting the "death" of social media since Myspace imploded. It's not going to happen any time soon. Jeru is right, 0 A.D. is open source and easily fixed if one social media site or another goes under. Though, others are right that we shouldn't hard code the options presented and instead pull from our server. I also like the idea of presenting stats and such on a WFG profile or on the 0 A.D. page.
Also, you should be aware, though you may not disagree with it, that what is being suggested is essentially an ad: every time someone shares their scores this way, it's additional exposure for Facebook and their advertisers. By extension, when people are working on 0 A.D., they would also be working on boosting Facebook's revenue. I firmly believe that a lot of potential contributors would be turned off by the suggestion of them basically working for free for a corporation as crassly commercial as Facebook.
Overall, I think everyone would be much better served by this going over some kind of intermediary server.
Edited by zoot, 15 October 2012 - 06:51 PM.
#18
Posted 15 October 2012 - 08:31 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#19
Posted 15 October 2012 - 08:45 PM
#20
Posted 15 October 2012 - 09:04 PM
So if anyone implements it: please add an option (or better a build-switch) to completely disable it or remove it from the build.
I'm sorry if it sounds harsh, but I don't like how social media is present everywhere.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











