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===[TASK]=== Ox Cart Trader


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#1 Mythos_Ruler

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Posted 24 December 2012 - 12:26 AM

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Need oxen and a cart for the Mauryan trader.
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#2 lilstewie

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Posted 24 December 2012 - 01:44 AM

Very easy. Bullock carts have existed in the subcontinent sense the Indus civ and still exist in modern times.

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Here's a nice cart..

Make it less ornate I guess and without that lion head. I like those openings on the cart above too. Looks like the railing design that pops up all the time in the reliefs.

Edited by lilstewie, 24 December 2012 - 03:04 AM.

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#3 lilstewie

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Posted 24 December 2012 - 02:27 AM

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INDIA - FEBRUARY 17: Medallion decorated in relief from the balustrade of the Stupa of Bharhut, Buddhist monument, Madhya Pradesh, India. Indian Civilisation, 2nd century BC. (Photo by DeAgostini/Getty Images)


Found a relief of a cart design from that period. I'm sure there were many designs.

Edited by lilstewie, 25 December 2012 - 11:49 PM.

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#4 Pureon

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Posted 25 December 2012 - 08:25 PM

Thanks for the references lilstewie (y)

Making the cart won't take very long, but modeling, texturing, and animating the ox is another story. We may have to use a horse for now.
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#5 lilstewie

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Posted 25 December 2012 - 11:49 PM

Thanks for the references lilstewie (y)

Making the cart won't take very long, but modeling, texturing, and animating the ox is another story. We may have to use a horse for now.


No problem.
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#6 Gen.Kenobi

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Posted 26 December 2012 - 12:26 AM

I'll do it. Sounds easy and fun to do.

Expect updates after the holidays season :)
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#7 Pureon

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Posted 26 December 2012 - 12:49 AM

I'll do it. Sounds easy and fun to do.

Expect updates after the holidays season :)


You'll model, texture, and animate the ox for us? Great (y)
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#8 Gen.Kenobi

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Posted 26 December 2012 - 12:54 AM

Well, I suppose I could try.
As long as someone rigs the ox model that I'm supposed to model - given that I'm sucessful on that task - I think I can do it.
I need to start animating either way. Maybe this is a good opportunity for me.
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#9 Pureon

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Posted 26 December 2012 - 01:00 AM

Oh would you not be able to rig it?
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#10 Gen.Kenobi

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Posted 26 December 2012 - 01:05 AM

I can try, but I'd need someone with experience to review it, as I never did a rig from scrath - I mostly used Blender's rigfy add-on, but it doesn't works ingame and only for bipeds...
I am not an animator. But that doesn't stops me to learn it.

Anyways, I've started to research the ox anatomy.

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I'll dump what I find interesting here. If someone comes up with something better, please post it here too.
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#11 Enrique

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Posted 26 December 2012 - 12:50 PM

I played around with the wildebeest mesh and matched those references and others, if someone wants to try to texture I'll post it here.

Attached File  ox.jpg   106.61KB   76 downloads
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#12 Pureon

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Posted 26 December 2012 - 02:00 PM

I played around with the wildebeest mesh and matched those references and others, if someone wants to try to texture I'll post it here.


Nice. Daniel want to take it from there?
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#13 Gen.Kenobi

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Posted 26 December 2012 - 03:47 PM

Sure. I'll try to texture this beast :P
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#14 Enrique

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Posted 26 December 2012 - 04:23 PM

Here you are

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#15 Mythos_Ruler

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Posted 26 December 2012 - 07:47 PM

I feel like the hump on its back should be more pronounced and the body should be fatter.
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#16 lilstewie

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Posted 26 December 2012 - 07:50 PM

Zebu

Zebu Oxen

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Edited by lilstewie, 26 December 2012 - 07:53 PM.

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#17 poVoq

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Posted 28 December 2012 - 11:10 AM

Hmm... actually to my experience living in Nepal for 3 months, something like this (buffalo cart) is much more common than oxen carts.

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Not sure about Mauryan time though ;)
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#18 lilstewie

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Posted 28 December 2012 - 07:12 PM

Hmm... actually to my experience living in Nepal for 3 months, something like this (buffalo cart) is much more common than oxen carts.

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Not sure about Mauryan time though ;)


True, water buffaloes are there, but I think Zebus were used more.
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#19 Shield Bearer

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Posted 29 December 2012 - 02:31 AM

I can confirm that. I see a lot of Zebus here.
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#20 Gen.Kenobi

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Posted 29 December 2012 - 05:12 PM

So... I should transform the model into a Zebu, right?
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