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Oryx (Beisa)


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#1 Micket

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Posted 06 June 2013 - 09:45 AM

http://trac.wildfire...com/ticket/1967

Modeling an Oryx. It's a big to high poly this time, (currently 850 triangles).
I was aiming for 700, like specified in the art document, but there is plenty of regions that could be simplified, but I figured I'd finish this model first before tweaking it for 0AD

I've been rigging it up to see how it looks (but it's not quite finished). Here is a sample

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#2 kosmo

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Posted 06 June 2013 - 09:55 AM

Very very nice. I would really like it if there are a lot of different species, i think there are not much things that make maps more interesting and beautiful, especially if the crowd-behaviour is implemented! :)
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#3 Enrique

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Posted 06 June 2013 - 10:18 AM

Very nice work!
850 triangles is reasonable. Proportions look great. Well done! :)

BTW: Art design document is just for reference (pretty old) you can aim sightly higher of the polycount specified there, specially if the asset/unit is big.
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Enrique Keykens

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#4 Micket

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Posted 06 June 2013 - 12:11 PM

Alright, then I'll stick with the current model. I have a bit of tweaking left, but I'll post and update when I'm finished rigging it up and UV-map it.
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#5 wraitii

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Posted 06 June 2013 - 12:18 PM

Do note though that if you can without much loss of detail reduce the number of triangles, you should try, it will be faster (ever so slightly) to render
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Lancelot de Ferrière le Vayer [ aka Wraitii ]
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#6 Mythos_Ruler

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Posted 06 June 2013 - 12:38 PM

That looks really great. And to reiterate wraitii, any optimization you can do is always a good thing. (y)
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#7 Micket

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Posted 06 June 2013 - 10:11 PM

I stayed at 838 triangles in the end.

Next animal model is up for a vote i guess. I'm thinking Ostrich, or maybe crocodile (if so, exactly which subspecies should I model it after?)

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Edited by Micket, 06 June 2013 - 10:14 PM.

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#8 historic_bruno

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Posted 07 June 2013 - 12:33 AM

Excellent work, Micket! You don't happen to know any animators who can help us out, do you? ;) (Preferably using Blender)

I'd like to see a crocodile, it would really be different than the animals we have so far.
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#9 wraitii

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Posted 07 June 2013 - 06:44 AM

This is sort I a side request but I'd like it if the animation guide was going into slightly more details. I have tried and failed to load an animated mesh into 0 ad and it's really hard to figure out why.

Anyway, good job! I'd like to see the Nile crocodile myself, looks like it could fit some maps
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Lancelot de Ferrière le Vayer [ aka Wraitii ]
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Also the world's only three-dimensional poodle.

#10 Yves

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Posted 07 June 2013 - 08:12 AM

I'd like to see a crocodile, it would really be different than the animals we have so far.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?
I think we don't have a sophisticated animal AI yet.
I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).
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#11 sanderd17

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Posted 07 June 2013 - 11:37 AM

Great work with the oryx. If someone can now draw a nice texture for it, we have a great new animal.

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?
I think we don't have a sophisticated animal AI yet.
I also like how crocodiles tend to sit on a stone for hours without moving a bit and looking just like the stone while they are such an agile predator in the water (or if a prey moves too close).


Crocodile is indeed an interesting animal. It can move in water and on land, doesn't move a lot on land, but is fast in the water. And when in the water, it should float with almost the entire body under water.

I'm thinking, for the sake of simplicity, we could have two models. As they behave so different. So in Atlas, we could have water-crocodile and land-crocodile. Water-crocodile attacks could also be nicely animated with water splashes. So definitely in interesting animal to have.

@Micket, this doesn't matter for modelling though, the model would just be in the game twice. With different animations and speed stats.
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Sander Deryckere [ aka sanderd17 ]

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#12 Micket

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Posted 07 June 2013 - 12:08 PM

I just felt a need to point out that hippos also tend to be in water :)

I'll do a crocodile next then, but could someone please specify which subspeices it should be?
Nile crocodile?
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#13 Mythos_Ruler

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Posted 07 June 2013 - 12:24 PM

Nile Crocodile.
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#14 sanderd17

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Posted 07 June 2013 - 12:42 PM

I just felt a need to point out that hippos also tend to be in water :)


A hippo also lives in the water, but doesn't swim that often. They mostly walk on the shores, or walk/swim on the bottom of the lake or river so completely under water. They also have about the same speed in water as on land (well, comparable to other animals, a bit slower in the water). So as they stay mostly with their feet on the ground, it's possible with the current engine.

Crocodiles on the other hand have two very different behaviours. Swimming is very speedy, and they often wait for a prey, while when they're lying in the sun, they're slow, and won't attack someone (unless they're being attacked).

As for which species, Nile crocodile (http://en.wikipedia..../Nile_crocodile) and Indian crocodile (http://en.wikipedia....ugger_crocodile) seem to fit best in the current set of factions.
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Sander Deryckere [ aka sanderd17 ]

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#15 wraitii

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Posted 07 June 2013 - 02:05 PM

I think we already model-swap airplanes between air and ground mode. I would suggest adding an "multiterrain" component of some sort that would specify how to handle air-land, land-water or air-water transitions (same model? What template animated transition?)
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Lancelot de Ferrière le Vayer [ aka Wraitii ]
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#16 Enrique

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Posted 07 June 2013 - 03:28 PM

Since the pc at my workplace has been changed and cannot handle the shields hipoly sculpts... I entertained myself this afternoon giving a try at texturing the Oryx. :P
Attached File  Oryx texture.jpg   181.2KB   113 downloads

Sources:
http://commons.wikim...ryx_beisa_1.jpg
http://commons.wikim...ntelope_new.jpg

1024 texture:

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Enrique Keykens

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#17 historic_bruno

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Posted 07 June 2013 - 04:50 PM

That would be awesome. I think it would be our first animal that can walk on land and swim in water. Is that even possible at the moment?

Couldn't the actor use the "float on water" property, it should then be able to walk on land and float on water? It wouldn't look perfect, especially without animations and improved animal AI, but it would be a start :)
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Ben Brian [ aka historic_bruno ]

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#18 Micket

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Posted 07 June 2013 - 05:31 PM

Since the pc at my workplace has been changed and cannot handle the shields hipoly sculpts... I entertained myself this afternoon giving a try at texturing the Oryx.
...

Looking good Enrique. We make a good team :)

* I think the black stripe on the bellow should go all the way up the neck.
http://commons.wikim...ash_NP_Oryx.jpg

* Some of them also have a black stripe on their back and on the mane
http://commons.wikim...yx_beisa%29.jpg

* For the tail I figured an alpha map would be suitable. The many as well.

* The toes are to dark
http://commons.wikim...ntelope_new.jpg

Edited by Micket, 07 June 2013 - 05:32 PM.

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#19 Zaggy1024

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Posted 09 June 2013 - 04:50 AM

I think the head's shape could use a little work, but other than that, nice job!
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#20 Micket

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Posted 09 June 2013 - 09:44 PM

Updated
Sorry Enrique, completely new UV-map now. Good news is that I managed to get rid of a few more triangles and made better use of the texture space.

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