Eyecandy!?
#1
Posted 25 September 2003 - 03:45 AM
Wildfire Games CFO, retired artist
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#2
Posted 25 September 2003 - 09:26 AM
- Realistic ruins of buildings that were actually there, but not in the game
- collapsed carts, siege machines and the like
- A lot of random architecture things like columns and statues. (Even for civs not in the game, such as Egyptians)
- About the same things that were in AoE, AoK and probably stuff the designers of the original scenarios will demand (They are the first ones with practical experience, so they know what they need).
#3
Posted 25 September 2003 - 01:01 PM
"How's my dri.... posting?" :)
#4
Posted 25 September 2003 - 05:17 PM
Maybe, the objects in the map editor could be seperated by categories, i.e. "Egyptian objects", "Greek objects", "Misc. Ruins", etc.
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#5
Posted 25 September 2003 - 11:19 PM
- Dead bodies and bones.
- Everything else mentioned.
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#6
Posted 26 September 2003 - 12:31 AM
#7
Posted 26 September 2003 - 02:37 AM
Quote
Thats a need. One problem i had with AoM is the units/embellishments/etc. weren't organized very well, imo. AoK had that prob too. Maybe a tree structure, and/or the user can customize it so its ordered by civ or by type (building, unit, object, etc.) or by a whole list, and more.
As for eyecandy (since that is the topic at hand), scroll through all the main games (AoK/M, EE, RoN, WC3, etc) and find the best eyecandy of them all. And please, if you make a bridge, make it walkable unlike the AoM one
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#8
Posted 26 September 2003 - 03:49 AM
Wildfire Games Artist, Scenario Design Lead
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#9
Posted 26 September 2003 - 05:33 AM
Most people would sooner die than think; in fact, they do so. - Bertrand Russell
#10
Posted 26 September 2003 - 01:24 PM
#11
Posted 26 September 2003 - 02:59 PM
#12
Posted 26 September 2003 - 04:35 PM
"How's my dri.... posting?" :)
#13
Posted 27 September 2003 - 04:53 PM
I'm looking for things like what Marcus was saying up above. I need names of actual items if you can
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
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#14
Posted 27 September 2003 - 07:53 PM
Statues
Ruins
Pillars
Mist
Rocks/sprites
Special trees
fountains
ponds
gates
fences
weapon piles
crates
barrels
are some.
#15
Posted 28 September 2003 - 10:17 AM
Here it is Wijit, Tell Me What I forgot guys. Also I think the Way I orgonised it into Man Made, Natural and Misc Objects works well.
*UPDATES* Are Listed In Red
UPDATE Added New Catagory "Cinimatic Props and Effects"
Natural Eyecandy
Flowers
Mist
Smoke
Rocks
Trees
Apple Trees
Dead Trees
Cherry Trees
A Burning Bush!
Really Big Tree
Gum Tree
Cactus
Bushes
Wheat
Dead Bodies/Animals
Ponds
Lilies
Rainbow
Logs
Leaf Litter
Mushrooms
Cracks
Puddles
Blood on Ground
Snow Drift
Lava Cracks
Cave Entrance
Cave Stalagmites
Interesting Rock Formations
Grasses
Pillar of Stone
Animal Trails/Tracks
Man Made Eyecandy
Fountains
Crucifix
Houses
Flags
Gates
Plaza Tiles
Bridges
Fences
Wheat Bundles
Wagon Wheel
Tents
Fence Post
Fallen Tree
Extra Buildings
Wood Pile
Hedge
Shrine to Evil
Archery Targets
Attack Dummies
Underwater Ruins
Shrine to Good
Weapon piles
Cage
Grave Stones
Bath House
Sign Post
Paths
Rope
Crates
Sacks of Grain
Barrels
Mine
Sun Dial
Sword in a Rock
Statues (and some Big @#$% ones at that!)
Stone Arch
Stone Benches
Stone Table
Stone Table With Blood over It
Ruins
Construction
Pillars
Misc
Snowman
Crashed Spaceship
Loch Ness
Parking Meter
Trash Can
Street Light
Fast Food Outlet
Large Creator with Burning Meteor (Animated)
Cinimatic Props and Effects
Rainbow
Tumble Weed (Animated/AI)
Fire Flies (Animated/AI)
Frog (Animated/AI)
Falling Ash (Animated)
Waves (Animated)
Falling Ash + Fire (Animated)
Blowing Leaves (Animated)
Rain (Animated)
Falling Snow (Animated)
Blow Hole (Animated)
Flies (Animated)
Butterflies (Animated)
Water Falls (Animated)
Fires (Animated)
Frost Wind (Animated)
Spot Light (Animated/AI) - Follows Unit
Sun Rays Through Clouds (Animated)
Lightning Bolts (Animated)
Interactive Eyecandy
This is Just an Idea It could be a possibility for some scenario makers???
Usable Weapons - Can Be Picked Up By Units & May Change Attack
Armour - Can Be Picked Up and Increases HP
Food Items – Increases Units Health
Resource Piles – Gain Resources Picked Up
Misc Special Units
Not Really Eyecandy But another possibility for some scenario makers.
Ents
Wizard
Kangaroo
Dragon
Dinosaur
Balrog
UFO
Trooper
Plague Rats
Dwarf
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#16
Posted 29 September 2003 - 12:18 AM
UFO
Laser and Nuke Trooper from AOE
Car from AOK
Balrog
Plague-infested rats (everyone that encounters them dies)
Wildfire Games Senior Guardian
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#17
Posted 29 September 2003 - 03:51 AM
Wildfire Games CFO, retired artist
Contact me: jason@wildfiregames.com
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#18
Posted 29 September 2003 - 08:36 AM
So, if you really wanna see something in the game let's see a lil motivation to 'specify'.
Frex, Fountains.... lol... what fountains, Trevi, the waterfountain in your school's hallway? Now I'm being a little facetious but to make a point, and we don't want to assume that someone else knows exactly what is being spoken to even if an item is rather common, and since Fountains, as the example I'm using, is plural, then one would presume that there would be more than one... so how about editing your threads to do something like this:
-------------------------------------
Fountain1 (simple fountain with base pool and water spouting up in a vertical centre spume then falling back to pool, eye candy, animated)
Fountain2 (2-tiered fountain having ornate base pool and 2 catch basins on centre column above with water falling back to pool below from each, eye candy, animated)
--------------------------------------
Specifying if eye candy so is known that is not a consumable item and animated if appropriate to the object.
You do that an the artist will have a good idea of what it IS (so will everyone else). So, let's see if we can't do a little 'separating the men from the boyz' here, eh?
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#19
Posted 30 September 2003 - 12:09 AM
Most people would sooner die than think; in fact, they do so. - Bertrand Russell
#20
Posted 30 September 2003 - 11:51 PM
Wildfire Games Senior Guardian
Contact me: elrando@pacbell.net
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