Whats The Most Important Part Of An Editor
#1
Posted 30 December 2003 - 09:36 PM
Personally I think eyecandy is the most important part of an editor, as it expresses the author of the scenario the best and reflects his style. The more diversity you have in eyecandy the more style one can express in his scenario.
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#2
Posted 30 December 2003 - 11:39 PM
#3
Posted 31 December 2003 - 12:26 AM
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#4
Posted 31 December 2003 - 07:45 AM
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#5
Posted 31 December 2003 - 08:31 AM
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#6
Posted 31 December 2003 - 06:56 PM
Plus that not only Newbs gain their first fame with screenshots, I think the game gain its first fame with screenshots too. Thus I consider objects and eyecandy making the most important, triggers second, elevation and terrain in comparison the last.
#7
Posted 01 January 2004 - 06:20 PM
A personal example: At MWD, we have some good triggerers, but also two guys who are excellent at doing eye-candy. They can do things with the AoM editor I never had imagined (just found myself looking at a full-blown greek city with Thermae, rural suburbs, port and theatre today - everything done by combining objects in unusual ways), and that is what makes their maps look great, though their triggers are average of even below (we do cover this by having good triggerers doing the triggers, so expect some great things to come out in the future...
But what I wanted to express is that their maps really come to life through the eye-candy and you can imagine to live in the story. That's why I (as a triggerer) think that eye-candy is very important. Second would be good triggers for me, because simple things like renaming units gives your stories much more potential (word?).
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#8
Posted 01 January 2004 - 08:25 PM
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#9
Posted 02 January 2004 - 07:37 AM
#10
Posted 02 January 2004 - 05:18 PM
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#11
Posted 09 January 2004 - 09:43 AM
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#12
Posted 30 January 2004 - 11:54 AM
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#13
Posted 30 January 2004 - 05:58 PM
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#14
Posted 30 January 2004 - 06:18 PM
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#15
Posted 31 January 2004 - 01:15 AM
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#16
Posted 19 July 2004 - 12:23 AM
Black Op, on Jan 31 2004, 01:15 AM, said:
#17
Posted 19 July 2004 - 12:29 AM
Well, from the poll results I think it shows clearly that all aspects of a scenario editor are the most important.
Besides maybe the objects you can place. Which is smart considering that with combinates of triggers and eyecandy you can come up with alot of interesting creations, not limiting you to types of units placeable.
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#18
Posted 21 August 2004 - 10:56 AM
#19
Posted 21 August 2004 - 07:00 PM
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#20
Posted 25 August 2004 - 06:08 AM
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