This post has been edited by Mormegil: 08 March 2005 - 12:38 PM
Size of the armies.
#1
Posted 08 March 2005 - 12:38 PM
#2
Posted 08 March 2005 - 01:00 PM
TLA Game Designer ; TLA Consultant
Contact me: Rohirwine
"This is the beginning of a beautiful friendship!" Casablanca, 1942
"Too old for Rock'n Roll, too young to die" Jethro Tull
"Moss doesn't cling to a rolling stone" Joseph Hillstrom
#3
Posted 08 March 2005 - 02:32 PM
Well, you can still get the Tolkien mod for RTW ... there are thousands and thousands of units in that one ... but it is only about war, and Arda was not only about war ... it was also about diplomacy, trade, etc ...
so, I think a few hundreds is enough
The Last Alliance Consultant
Visit Ardaquenta - our community driven Encyclopedia on J.R.R. Tolkien and Arda.
contact me: Curufinwe's email
"They swore an oath which none shall break, and none should take, by the name even of Ilúvatar, calling the Everlasting Dark upon them if they kept it not..."
Quenta Silmarillion - Of the Flight of the Ñoldor
Proud Member of the Tolkien Society
#4
Posted 08 March 2005 - 04:21 PM
Wildfire Games__The Last Alliance TLA Consultant- especially in Linguistics and Game Design
"Many men teach it,
Few men learn.
Let tomorrow be,
today is enough."
#5
Posted 08 March 2005 - 09:49 PM
This post has been edited by Mormegil: 08 March 2005 - 09:52 PM
#6
Posted 08 March 2005 - 10:30 PM
In WC, your basic ground units cost about 1 food each, and your food cap is at 90 (Reign of Chaos) or 100 (Frozen throne)
Air units and powerful units cost 2-7 food, depending on powerful, fast, and imbalanced they are.
And there will be heroes, right? Heroes in WCIII took 5 food each, which made sense, because a good hero can swing the entire game with the ultimate ability. (Take for instance the Priestess of the Moon's Starfall, which does 45 damage per second to nearby enemy units)
Unofficial Rabid Idea Supplier, Resident RTS Micro Expert
(trust me, I play a mean Stealth Assassin or Bounty Hunter on DotA)
In the sweat of thy face shalt thou eat bread, till thou return unto the ground; for out of it wast thou taken: for dust thou art, and unto dust shalt thou return.
-Genesis 3:19
BTW I AM A GUY
All hail Lemuria!
#7
Posted 09 March 2005 - 05:13 AM
It's not going to based on a fixed number but the limit will instead be based on many other limiting factors in gameplay which we will be explaining in some time.
#8
Posted 09 March 2005 - 07:46 AM
The Last Alliance Administrative Assistant
Contact me: dathui@wildfiregames.com
My god carries a hammer. Your god died nailed to a tree. Any questions?
#9
Posted 10 March 2005 - 11:42 PM
A small pop cap encourages insane micro.
The point is that a pop cap of 200 will make individual heroes seem useless, whereas a popcap of 50 will make a hero seem godlike. So if you were to ask me, it should be between 90 and 150.
Unofficial Rabid Idea Supplier, Resident RTS Micro Expert
(trust me, I play a mean Stealth Assassin or Bounty Hunter on DotA)
In the sweat of thy face shalt thou eat bread, till thou return unto the ground; for out of it wast thou taken: for dust thou art, and unto dust shalt thou return.
-Genesis 3:19
BTW I AM A GUY
All hail Lemuria!
#10
Posted 13 March 2005 - 07:32 PM
#11
Posted 14 March 2005 - 07:38 PM
#12
Posted 14 March 2005 - 08:45 PM
#13
Posted 14 March 2005 - 09:20 PM
The Last Alliance Game Designer
Contact me: skbj@shaw.ca
Mae govannen, mellon! Elen síla lúmenn’ omentielvo.
#14
Posted 14 March 2005 - 11:39 PM
There's a few games that have managed to get some army feeling into them, not only the TW-series, imho Ground Control 2 does a pretty good job of it too with far fewer units. So i believe its very much possible, it's just a question of getting everything right.
We shall see how TLA turns out but i have very high hopes for it and i believe this team can make most of them come true
The Last Alliance Administrative Assistant
Contact me: dathui@wildfiregames.com
My god carries a hammer. Your god died nailed to a tree. Any questions?
#15
Posted 15 March 2005 - 04:14 PM
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#16
Posted 26 March 2005 - 05:02 PM
once controlling a few "Cohortes" POP Cap of 200 seem very low, especially when you want to put several (big) Armies at different Locations -
and such Stuff - ye more ye better - (that is important for example for BIG Maps)
The Game Engine should be the Limit (so if there are maximum 8000 Units possible to be managed for example, and the Game is going to have 8 PLayers max - then take 1000 for example)
you could also make some other "requirements" for HIGH Pop Counts that Limits the possible Maximum of Units in another Way - for example additional Settlements or special technologies that help raising Population-CAP (Medical Things, or better Food/Farm-Technologies, or there can be only a certain Number of Units produced in a while, becasue of another resource "Population" - and if you "train" you also need to pay Population, and some Buildings produce this automatically (and also imaginable that some Technologies improve this - or there are several Buildings that will produce "Population" (with a different Rate), and there could be also Buildings that cap the MAXIMUM REAL (not the "resource") Population (for example with 1 "main Settlement" Building you could hae POP100 - makes 10 "main Settlement Buildings for (theoretical) POP 1000 - Houses need to be placed nevertheless of course)
but maybe thats all not nessessary and just a POP-Limit of 1000 (or more or less of course) is ok
however - thats only my Opinion
EDIT:
Huh ? Wrong Topic, sorry
#17
Posted 26 March 2005 - 09:37 PM
Wildfire Games Former Historian

Sign In »
Register Now!
Help









