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How Will Mountains Be Made

#1 User is offline   ZeZar 

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Posted 29 January 2004 - 03:00 PM

You know, in many games there are those heights stuff, choose between -30 to +30. Were under 0 is water and over 4 is mountain. How will 0ads map editor handle this? Is this the way it will do it? Or something else, so i can make riverfalls and stuff?

I dont know if you understand, it was quiet hard to explain. ...
- Øyvind M.Tjøstheim
"How's my dri.... posting?" :)

#2 User is offline   Mythos_Ruler 

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Posted 29 January 2004 - 05:52 PM

Probably very similar to AOM's editor. One thing though, is I think we need to allow for greater height differentiation than AOM's editor does. Also, a mountain tool would be nice, rather than just a "cliffs" tool. When I mean "mountian" I mean rough, jagged, and steep.
Michael D. Hafer [aka Mythos Ruler]
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#3 User is offline   ZeZar 

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Posted 30 January 2004 - 11:49 AM

Mythos_Ruler, on Jan 29 2004, 05:52 PM, said:

Probably very similar to AOM's editor. One thing though, is I think we need to allow for greater height differentiation than AOM's editor does. Also, a mountain tool would be nice, rather than just a "cliffs" tool. When I mean "mountian" I mean rough, jagged, and steep.

Yes, that would have been nice :P
- Øyvind M.Tjøstheim
"How's my dri.... posting?" :)

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