Tribal versus settled citizens Citizens that can fight - well
#1
Posted 14 July 2005 - 11:38 PM
I propose a "tribesman (tribeswoman)" unit for many Civs who performs all of the same functions as the common villager but is more combat-capable and more expensive. Such a unit would be ideal for setting up frontier towns where you expect to get raided, but not cost-effective in your capital already well-defended by your regular army and supplemented by lots and lots of Guards. They would probably not be your primary attack unit (they are not cost-effective as mainline troops either), but are good enough that they could be used to swell your army's numbers if you have been using them to set up frontier settlements.
#2
Posted 15 July 2005 - 12:35 AM
#3
Posted 15 July 2005 - 01:06 AM
This post has been edited by CrazyThumbs: 15 July 2005 - 01:12 AM
#4
Posted 15 July 2005 - 04:41 AM
#5
Posted 15 July 2005 - 07:07 AM
as for TLA i don't think(don't take this as 100% truth) we've decided on anything yet, and we're currently not in position to decide anything of this nature yet.
The Last Alliance Administrative Assistant
Contact me: dathui@wildfiregames.com
My god carries a hammer. Your god died nailed to a tree. Any questions?
#6
Posted 15 July 2005 - 10:00 PM
Quote
Every Civilisation has a specific Guard unit in TLA - the Noldor are no exception. Like all guard units, the Noldorin guard is cheap and quick to train, and can be assigned to guard specific areas. "Guard Areas" as they are known as in the game can include Caravans, Clusters of buildings, and player-defined patrol routes. While not the best of the Noldorin army, guards serve an important strategic purpose, defending that which drives any war machine - a strong economy. He is armed with a spear, small shield, and light armour.
Abilities: Attack (Melee), Guard, Patrol, Garrison
http://wildfiregames...ldor_units.html
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#7
Posted 15 July 2005 - 10:45 PM
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#8
Posted 16 July 2005 - 12:00 AM
Yes, this tribesman would have all the abilities of a normal villager, including commodity gathering, good manufacture, and the ability to construct and maintain buildings. The only difference is that they would be more expensive and have better combat statistics.
I cannot think of a civilization that could not have such settlers, since people of frontier towns of any nation, no matter how civilized, will be much tougher people than those in its established, well-policed cities. Since units can gain experience and go up in levels, one simple solution would be just to make villagers quite cheap to upgrade - that way, you wouldn't actually need a separate unit. Of course, the artists might like to draw the tough, frontiersman units of each race.
#9
Posted 18 July 2005 - 05:18 AM
#10
Posted 18 July 2005 - 11:12 PM
draugaer, on Jul 18 2005, 06:18 AM, said:
I agree with that. We don't want the old WarCraft style with Humans and Orcs basically having the same units with other models/skins. The added depth of gameplay easily compensates added difficulty with balancing.
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#11
Posted 23 July 2005 - 07:27 AM
#12
Posted 24 July 2005 - 09:13 PM
Actually, thinking about it, probably everybody should have Guards, but the Pioneers would be useful in founding truly new settlements.
#13
Posted 24 July 2005 - 11:40 PM
Maybe your idea needs to be turned around: let Guard units of certain civs have the ability to 'settle' somewhere. Just give them the option of building some basic buildings (like a defense tower) and then let the regular villagers come in to build the rest.
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#14
Posted 24 July 2005 - 11:59 PM

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