Unit experience Experience/competance levels for units?
#1
Posted 14 July 2005 - 11:40 PM
Can/do units gain experience levels in TLA and become more effective as they do so? If they can, this would be useful not only for trying to keep specific desired units alive (in addition to their simple costliness) but also useful if a mapmaker wishes to spawn a group of "elite" units of one of the normal unit types.
#2
Posted 15 July 2005 - 12:03 AM
This post has been edited by CrazyThumbs: 15 July 2005 - 12:07 AM
#4
Posted 16 July 2005 - 05:54 AM
Quote
yes
The Last Alliance Project Co-Leader, Ardaquenta Admin
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#5
Posted 16 July 2005 - 10:24 AM
BTW, I was wondering... what are goods (wine, jewelry etc.) used for? DO you sell them at a profit, do they enable certain units? Also, the Edain can gather pelts (for leather) from the animals they kill. If you kill an animal, and taks a worker onto it, will it collect food or animal skin?
#6
Posted 16 July 2005 - 10:41 PM
More info on goods here.
A question from me: so will units level only through upgrades a player buys for them?
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#7
Posted 17 July 2005 - 05:18 PM
Anco said:
no - i think you've misunderstood - the solely source of experience points is prevailing in battles. the mentioned upgrades will just boost some attributes of the units ...
The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com
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#8
Posted 18 July 2005 - 04:55 AM
How significant would experience levels be for a unit? For instance, I assume a level 1 villager is prettymuch hopleless against a level 1 of just about anything else, but how about a level 4 villager?
#10
Posted 18 July 2005 - 02:07 PM
*whispers* we are currently moving towards a more global and macro-ish approach ... *ahem* ... but you didn't hear that from me
(same holds true for that other thread in here ... that one w/ the tribal villagers ...)
The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com
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#11
Posted 18 July 2005 - 11:09 PM
Enarwaen, on Jul 17 2005, 06:18 PM, said:
Then I did so indeed. But I suspected, that's why I asked
Enarwaen, on Jul 18 2005, 03:07 PM, said:
*whispers* we are currently moving towards a more global and macro-ish approach ... *ahem* ... but you didn't hear that from me
(same holds true for that other thread in here ... that one w/ the tribal villagers ...)

That's sounds very interesting and good! I always thought it a bit of a hassle to let the guys with the more experience survive, while in the middle of a battle with dozens of units. Can't wait to hear more!
The Last Alliance Semi-active TLA forumer (philosophy student)
Quote
~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
#12
Posted 20 July 2005 - 07:01 AM
we're working when and how to show you guys but expect something within a month or so
The Last Alliance Administrative Assistant
Contact me: dathui@wildfiregames.com
My god carries a hammer. Your god died nailed to a tree. Any questions?

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