Indoor Maps Will TLA have indoor maps?
#1
Posted 06 August 2005 - 08:16 PM
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#2
Posted 06 August 2005 - 10:12 PM
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#3
Posted 06 August 2005 - 10:16 PM
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#4
Posted 06 August 2005 - 10:22 PM
I just remembered BfME doesn't feature "an underground map". It just recreates a whole map "underground"... like what you would want to do with AoK or something with their map editor... create dark textures... etc... :-/
... sorry Caesar89 ...
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#5
Posted 07 August 2005 - 05:42 AM
#6
Posted 07 August 2005 - 03:11 PM
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Oh, well thats ok, thats what I'm doing with my campaign for BOME. My idea for TLA is to have eyecandy objects that can be put togather to make walls and tunnels for underground and indoor scenarios. You wouldnt get that with a random map, but it could be used in scenarios.
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#7
Posted 07 August 2005 - 04:16 PM
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#8
Posted 07 August 2005 - 09:29 PM
HistoryGuy, on Aug 6 2005, 11:12 PM, said:
I think it would be better to compare indoor scenario's with those of WarCraft and StarCraft.
And I know the team has been brainstorming about the multiple layers (underground, aboveground) but I have no idea what they have done with that so far.
Anyways, would be nice for RPG scenario's but I find it hard to imagine where those scenario's should take place.
Wait, maybe there are a few things: Thangorodrim and the royal halls/dungeons of Elwë Singollo.
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#9
Posted 08 August 2005 - 08:51 AM
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#10
Posted 08 August 2005 - 05:33 PM
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#11
Posted 11 August 2005 - 10:40 PM
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#12
Posted 11 August 2005 - 10:45 PM
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#13
Posted 12 August 2005 - 10:00 PM
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#14
Posted 12 August 2005 - 10:29 PM
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Not necessarily. You could have eye-candy objects that could serve the purpose of resembling of forges and armouries. Problems might come in where you have to show Khazad-dum at its height, and then the ruined and pillaged mines of Moria, but this could be solved by giving playable civs (maybe even scenario civs) multiple individual tunnel pieces (including stairs and eye-candy like pillars and statues- I'm going to stop myself now because I can go on forever on this topic). I am dealing with the same problems in making my AoK campaign for BOME.
I suppose you are right about the Dwarf buildings though, they didnt build on the surface very much, so unless you are planning to make underground portions of maps available even in random-map games, you might have to sacrifice accuracy for playability
This post has been edited by Caesar89: 13 August 2005 - 01:14 PM
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#15
Posted 13 August 2005 - 04:21 AM
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Attack of redundance?
#16
Posted 13 August 2005 - 01:15 PM
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