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Indoor Maps Will TLA have indoor maps?

#1 User is offline   Caesar 

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Posted 06 August 2005 - 08:16 PM

Will TLA have any indoor maps, and if not, will Scenario Designers be able to accuratly portray the insides of buildings, mines ect.?

#2 User is offline   Historicity 

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Posted 06 August 2005 - 10:12 PM

You mean like in BfME? ... as in the Mines of Moria scenarios... ?
Shane [ aka Historicity ]
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#3 User is offline   Caesar 

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Posted 06 August 2005 - 10:16 PM

Although I havent played BfME, I suppose so something like that...

#4 User is offline   Historicity 

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Posted 06 August 2005 - 10:22 PM

Someone trout hit me... bash me or something.

I just remembered BfME doesn't feature "an underground map". It just recreates a whole map "underground"... like what you would want to do with AoK or something with their map editor... create dark textures... etc... :-/

... sorry Caesar89 ...

:o

:king:
Shane [ aka Historicity ]
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#5 User is offline   Rinion 

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Posted 07 August 2005 - 05:42 AM

In BfMe 2, there will probably be underground maps, as some are featured in an interview.
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#6 User is offline   Caesar 

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Posted 07 August 2005 - 03:11 PM

Quote

I just remembered BfME doesn't feature "an underground map". It just recreates a whole map "underground"... like what you would want to do with AoK or something with their map editor... create dark textures... etc... :-/


Oh, well thats ok, thats what I'm doing with my campaign for BOME. My idea for TLA is to have eyecandy objects that can be put togather to make walls and tunnels for underground and indoor scenarios. You wouldnt get that with a random map, but it could be used in scenarios.

#7 User is offline   Historicity 

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Posted 07 August 2005 - 04:16 PM

We should boycott all of EA's attempts in making the most perfect "LotR" game. :o :king:
Shane [ aka Historicity ]
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#8 User is offline   Caedus 

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Posted 07 August 2005 - 09:29 PM

HistoryGuy, on Aug 6 2005, 11:12 PM, said:

You mean like in BfME?  ... as in the Mines of Moria scenarios... ?
View Post


I think it would be better to compare indoor scenario's with those of WarCraft and StarCraft.

And I know the team has been brainstorming about the multiple layers (underground, aboveground) but I have no idea what they have done with that so far.

Anyways, would be nice for RPG scenario's but I find it hard to imagine where those scenario's should take place.

Wait, maybe there are a few things: Thangorodrim and the royal halls/dungeons of Elwë Singollo.
Anco Peeters [ aka Caedus ]

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"Christopher was always much concerned with the consistency of the story and on one occasion ... interrupted: 'Last time, you said Bilbo's front door was blue, and you said Thorin had a golden tassel on his hood, but you've just said that Bilbo's front door was green, and the tassel on Thorin's hood was silver'; at which point Ronald exclaimed 'Damn the boy!' and strode across the room to make a note."

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#9 User is offline   Mithrandil 

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Posted 08 August 2005 - 08:51 AM

Moria, Nargothrond(invasion of), Menegroth(the dwarves escaping with the silmaril), Gondolin (the seven gates, of which some were underground), ...
Loonis Logghe [ aka Mithrandil ]

'Shouldn't we send him a message and call in his help?' Erestor asked. 'It seems that he even has control of the Ring.'
'No, I shouldn't say it that way,' Gandalf said. 'Rather say the Ring hasn't got control of him. He's his own master. But he can't change the ring, nor break the power it has on others.'


No, my name isn't wrong, it's just a combination of Mithrandir and Mithril: look and see: MITHRandI(L/R)

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#10 User is offline   Enarwaen 

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Posted 08 August 2005 - 05:33 PM

just a quick heads-up from the devs: yes, we are definite planning on having underground maps in the game ... at certain points in the game you'll be able to switch between surface and underground ... but i can't divulge any more details as of now ... cheers!
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#11 User is offline   Black Op 

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Posted 11 August 2005 - 10:40 PM

Perhaps TLA can be modded so that the underground can resemble the interior of a building. :king:
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#12 User is offline   Caesar 

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Posted 11 August 2005 - 10:45 PM

Why not both? Terrains and wall types could include both underground and interior pieces, and some that could act as both. I would suggest that each civ have it's own wall types for underground and interior maps.

#13 User is offline   Caedus 

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Posted 12 August 2005 - 10:00 PM

Considering Moria, then there have to be buildings underground. Heck, even considering Dwarf buildings in general.
Anco Peeters [ aka Caedus ]

The Last Alliance Semi-active TLA forumer (philosophy student)

Quote

"Christopher was always much concerned with the consistency of the story and on one occasion ... interrupted: 'Last time, you said Bilbo's front door was blue, and you said Thorin had a golden tassel on his hood, but you've just said that Bilbo's front door was green, and the tassel on Thorin's hood was silver'; at which point Ronald exclaimed 'Damn the boy!' and strode across the room to make a note."

~ Priscilla and John Tolkien, The Tolkien Family Album, Houghton Mifflin Co., 1992, p. 58.
Nice Mythology site: Encyclopedia Mythica

#14 User is offline   Caesar 

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Posted 12 August 2005 - 10:29 PM

Quote

Considering Moria, then there have to be buildings underground. Heck, even considering Dwarf buildings in general.


Not necessarily. You could have eye-candy objects that could serve the purpose of resembling of forges and armouries. Problems might come in where you have to show Khazad-dum at its height, and then the ruined and pillaged mines of Moria, but this could be solved by giving playable civs (maybe even scenario civs) multiple individual tunnel pieces (including stairs and eye-candy like pillars and statues- I'm going to stop myself now because I can go on forever on this topic). I am dealing with the same problems in making my AoK campaign for BOME.

I suppose you are right about the Dwarf buildings though, they didnt build on the surface very much, so unless you are planning to make underground portions of maps available even in random-map games, you might have to sacrifice accuracy for playability :)

This post has been edited by Caesar89: 13 August 2005 - 01:14 PM


#15 User is offline   Rinion 

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Posted 13 August 2005 - 04:21 AM

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...giving secenario civs (maybe even scenario civs)...

Attack of redundance?
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#16 User is offline   Caesar 

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Posted 13 August 2005 - 01:15 PM

I meant playable civs. Fixed post.

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