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Modding. Flexiblities and Easy to Use...

#1 User is offline   Ruler of Hell 

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Posted 13 October 2005 - 03:58 AM

I don't know if this topic has been posted before. Forgive me if it has. I just wanted to know about the flexiblities the modders will get. How easy can one expect to mod the game. What programs must one use? Like 3Ds Max etc. I also want to know about the other aspects of modding you plan on giving the modders and the freedom to do some things. Will a modder be free to add/remove a resource if he/she wishes to?

I have loads of other questions in mind but you must have got it by now what I intend on asking and expressing.. (y)

#2 User is offline   Aeros 

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Posted 13 October 2005 - 04:39 AM

Given that many of the people on staff are avid modders, 0AD is going to be extremely modable, that is to say if you want to get a new unit in the game it shouldn't take any longer to do than it takes me, which is a few minutes for getting the art in and a few more minutes if I wanted to set up the unit for gameplay.

I don't know if we're going to keep open formats or not by release (no reason not to, but its not up to me to decide), but if anything our file structure, tools, and organized folder heirarchy should make modding much less anoying than it is for other games. Given that we have no publisher, that also means we don't have anyone to tell us what we can and can't do with the game files or if we have to lock them up and encrypt them the way all other developers do.

Without giving out too many details or confusing you with technicalities - I'll say that you should be very comfortable modding 0AD, and if you know how to script you'll be able to mod gameplay and things like resources if you want to among other things.

If its any reasurrance, our sister project - The Last Alliance will be developed off the 0AD engine, so we're making sure our stuff is flexible enough so that other games can be made off the same system.

Oh and check the FAQ, it'll probably have more stuff on this subject than what I could ramble off the top of my head about (y)
Bobby Ognyanov [aka CheeZy]

Wildfire Games Artist, Scenario Design Lead
Contact me bobby@wildfiregames.com

#3 User is offline   astralith 

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Posted 14 November 2007 - 09:11 PM

I think a cool idea for a mod would not be a total conversion to sci-fi but add a high-tech faction (Aliens/Atlanteans). Game balance can be met with these otherwise overpowering civilization by imposing strange needs like having to convert units for its military, sort of like taking over in an Invasion of the Body Snatchers method and then having to consume the units as a resource ("To Serve Man! It's a cook book!").

#4 User is online   Mythos_Ruler 

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Posted 14 November 2007 - 09:37 PM

Even a "Star Trek Armada" style mod would be cool. :)
Michael D. Hafer [aka Mythos Ruler]
Contact me: michaeldhafer@gmail.com
MSN Account: mythgamer@aol.com


‎"O wretched Virtue, thou wert but a name, and yet I worshipped thee as real indeed; but now, it seems, thou were but fortune's slave."
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#5 User is offline   Kimball 

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Posted 15 November 2007 - 06:58 AM

Lol. Well, when PDS expands into 0 A.D. when this thing is released, our first modpack will be mythology. :)
Rob Kimball
Scion Development Producer (Rise of the East)

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#6 User is offline   The God of Mods 

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Posted 16 November 2007 - 02:34 AM

O you know it Bob what u wanna do first :)
Leader of Modification for Purple Design Studios
Proud Designer of Modsmith Studios
I <3 Gmax

#7 User is offline   Kimball 

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Posted 16 November 2007 - 04:56 AM

Lol. I've had my mind set for a while. A mythology mod would do us good here. I'll look into it and see if I can figure out a way to implement god powers. Myth units could just have their own building, so that's easy enough. :)
Rob Kimball
Scion Development Producer (Rise of the East)

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#8 User is offline   MythicRuler 

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Posted 17 November 2007 - 08:10 PM

I really want this to come out, even just a demo or something. And a "Mythology A.D." project would definately be something I would want to work on.
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#9 User is offline   Kimball 

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Posted 17 November 2007 - 10:54 PM

Since the game engine is in an early alpha stage, there is no promise of a beta release soon, even to a limited group of playtesters, however the actual release is quite far away in reality.
Rob Kimball
Scion Development Producer (Rise of the East)

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