My favorite fantasy strategy game series ever made is Triumph Studios' Age of Wonders. The thing that initially attracted me to AoW was that the game, especially the first of the series, manages to capture a very Tolkienian atmosphere, and I decided to improve on it by making Tolkien mods using the editing tools that came with the game.
For those not familiar with AoW, the gameworld is populated by between ten and twenty different races (twelve in AoW1 and AoW2, fifteen in AoWSM). These races populate cities, from which the players, who either represent magician-heroes (AoW1) or Wizards (othes) can produce units of various races. The different races get along differently with the various players, based upon their starting home race and potentially their choice of magical development (in AoW2+). As a result, capturing a city of a race that is the enemy of your race doesn't normally do you much good, since the city will likely revolt and become independent unless you police it very heavily. The way around this problem is that you can migrate cities from one race to any other that you control cities of, so that you can migrate in a friendlier race. Migrating takes time, however, during which the city migrating can revolt, and the farther the city being migrated to the nearest city of the incoming race, the longer it takes.
The feel of AoW, of course, is quite fantastical. Priest units are not as cost-effective as archers at ranged attacks, but they certainly are able to do it, as well as heal, etc., and every race except the Humans has some kind of fantastical creature that they can ally with. However, it is possible to envision the conflicts between players, that which you actually see, as being the only the deciding elements in a much vaster struggle or conflict; if you will, Gandalf's dispelling of Saruman's hold over Theoden allows the Human race to stand up to the Orkish race, but the deciding element was the magical conflict, even if most of the fighting that followed was with plain medieval-type weapons.
When I first encountered The Last Alliance, it occurred to me that it would be ideal for envisioning this interactions between the races of Arda themselves, as opposed to the Leader/Wizard interactions that my AoW mods represent. Of course, reprogramming AoW would be very difficult if not also illegal (and I definitely respect Triumph as a company). Nonetheless it seems to me that TLA is ideal for envisioning this sort of situation.
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