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"Historical" prospectives will there be historical-flavor text?

#1 User is offline   Beren IV 

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Posted 08 January 2006 - 11:43 PM

One of the underlying characteristics of the Age of XXX series of games that (together with Warcraft) started the empire-building RTS genre is that every unit, building, and technology in the aforementioned series had a discussion on the historical significance of that building and what it supposedly represents in-game. Frequently, this historical information is one of the most interesting parts of the game from the history-buff player, since the essay is usually more accurate than the game (even the campaigns) itself. Age of Mythology continued this paradigm into the mythological symbolism of its various components. It is conspicuously (and frustratingly) missing from Rise of Nations.

Is The Last Alliance going to have something like this?

#2 User is offline   Rinion 

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Posted 10 January 2006 - 05:39 AM

I hope so.
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#3 User is offline   Mithrandil 

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Posted 11 January 2006 - 11:40 AM

Presumably, since this is a purist game from huge Tolkien fanatics. I hope that the devs implement certain essays regarding the world they create, to support less informed gamers and drive us crazy. We should all probably help by improving the Ardaquenta...
Loonis Logghe [ aka Mithrandil ]

'Shouldn't we send him a message and call in his help?' Erestor asked. 'It seems that he even has control of the Ring.'
'No, I shouldn't say it that way,' Gandalf said. 'Rather say the Ring hasn't got control of him. He's his own master. But he can't change the ring, nor break the power it has on others.'


No, my name isn't wrong, it's just a combination of Mithrandir and Mithril: look and see: MITHRandI(L/R)

"One can only discuss when he can find reason in the other's thoughts, and then still disagree. When one cannot, he argues" -Noilos

"One is intelligent when one wields the following things: critisism on everything, and keen logics in it's purest form" -Noilos

"Philosophy poses the question why, History answers it" -Noilos

#4 User is offline   dathui 

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Posted 17 January 2006 - 08:52 AM

The more you help with Ardaquenta the less time we have to spend writing essays, which means more time for actually making the game :P

Regarding information about units and things, we would like to include an encyclopedia
Mikael [ aka dathui ]

The Last Alliance Administrative Assistant
Contact me: dathui@wildfiregames.com


My god carries a hammer. Your god died nailed to a tree. Any questions?

#5 User is offline   Deacon_Raptor 

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Posted 20 January 2006 - 07:21 PM

Speaking of, how are things going? Activity seems to be way down around here, since I last posted. Which speaking of also, I have had been very busy IRL, doing writing, and honing my design skills :P
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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

#6 User is offline   Beren IV 

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Posted 21 January 2006 - 10:43 PM

Well, I could add to the Ardaquenta, but what I do is likely to have my particular editorial slant on it. :P

#7 User is offline   Rinion 

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Posted 22 January 2006 - 06:35 AM

Perhaps.
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#8 User is offline   Caesar 

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Posted 23 January 2006 - 12:05 AM

Quote

Regarding information about units and things, we would like to include an encyclopedia


Why not just include a link to the Ardaquenta on the loading page of TLA? That way players can get information on the world of Tolkien and build up Ardaquenta all at once.

Just a thought :P

#9 User is offline   Rinion 

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Posted 23 January 2006 - 04:03 PM

Aha! The plot thickens. I haven't seen you around in a while.
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#10 User is offline   Gamling the Old 

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Posted 26 January 2006 - 02:18 AM

Glad to hear plans for an encyclopedia. I know that was one of my favorite parts of AoE2. Keep up the good work.
And the blowing of the horns of Rohan in that hour was like a thunder in the mountains, a storm upon the plains.

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