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The future of TLA

#1 User is offline   Modrocker 

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Posted 25 January 2006 - 12:57 PM

It's been over 2 months and I haven't seen any updates and the only conversations being held are by the community, is TLA dead or are you guys taking a break?

#2 User is offline   Deacon_Raptor 

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Posted 25 January 2006 - 04:49 PM

yeah...wazaaaaaaaaaaaaaaaaaaap
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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

#3 User is offline   NaurwenT 

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Posted 25 January 2006 - 05:43 PM

What about a third option... the one where TLA members are quite busy IRL but keep working behind the curtain?
TLA Linguistic & Art Departments


#4 User is offline   Historicity 

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Posted 25 January 2006 - 06:31 PM

I agree with NaurwenT. There must be some work being done, otherwise, I'd think WFG would've announced TLA's abandonment.
Shane [ aka Historicity ]
Wildfire Games | Community Member since 2003

#5 User is offline   Caesar 

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Posted 25 January 2006 - 07:27 PM

Actualy, with all the work being done, and the many hours people like Bernd and Anushka have devoted to making TLA a reality, I'd say that is a pretty rude and ignorant comment :P.

TLA is far from dead.

#6 User is offline   Deacon_Raptor 

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Posted 25 January 2006 - 08:37 PM

That isnt the point, I think. The point is that there is very little activity on the forums, either as community or stuff being shown off (screenshots, new game info, etc).
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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

#7 User is offline   NaurwenT 

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Posted 25 January 2006 - 10:17 PM

Deacon,

I understand what you're aiming at, but let me tell you that forum activity is something you should not use as a mean to judge the activity of TLA members (all of them)
Even if it's true that one of the forum's goals is to keep people posted on TLA's development, I see it also as a place where members of this community can get together and talk Tolkien, regardless of what is going on behind the curtains.
Yes, some things should and will be updated, and more information on the game's development posted, and although I do not believe it is one of my responsabilities to do so, I shall positively try to keep an eye on this and keep the site as up-to-date as possible.
However, you know what it would be also super-nice? To see community members taking a more pro-active approach towards this project and, perhaps, do something as crazy as writing articles for the Ardaquenta, submit fan-art, etc.... :P
TLA Linguistic & Art Departments


#8 User is offline   Rinion 

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Posted 27 January 2006 - 04:22 PM

Meh...
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#9 User is offline   NaurwenT 

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Posted 27 January 2006 - 05:52 PM

Then I suggest you sit and wait for the updates to come
TLA Linguistic & Art Departments


#10 User is offline   Deacon_Raptor 

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Posted 27 January 2006 - 07:00 PM

Anyone else feel like they've been scolded lol
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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

#11 User is offline   NaurwenT 

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Posted 27 January 2006 - 07:36 PM

Scolding was not my intention, despite what my posts sound like. I simply meant to clarify what the current situation is and why none should rush into reaching any conclusion just taking the forum activity as base. On top of that, I have suggested activities that could, perhaps, improve the forum experience of those interested in Tolkien and the TLA project ;)

This post has been edited by NaurwenT: 27 January 2006 - 10:23 PM

TLA Linguistic & Art Departments


#12 User is offline   rohirwine 

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Posted 28 January 2006 - 09:52 AM

Heh, you disturbed our dragon(esse), there you are roasted to the right point! :D

TLA it's not dead. Things are runnning slowly, but steadly. We've had some IRL issues lately, wich in some cases brought away (and then "back again") some of us. But the project is going on, artwork is drawn, the combat model is squared off, ... etc. etc. etc.
We are focusing on some Campaign missions at the moment (and i'll say no more, for the moment: no use asking for more ;) )

Hope this sooths you the scorches a bit... B)
Rohirwine

This post has been edited by rohirwine: 28 January 2006 - 09:53 AM

Matteo (aka Rohirwine)

TLA Game Designer ; TLA Consultant
Contact me: Rohirwine


"This is the beginning of a beautiful friendship!" Casablanca, 1942
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#13 User is offline   Rinion 

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Posted 05 February 2006 - 05:09 AM

What happened to Adam?
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#14 User is offline   Caesar 

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Posted 05 February 2006 - 06:15 AM

Real life responsibilities have taken up most of his time I believe ;)

#15 User is offline   draugaer 

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Posted 07 February 2006 - 04:40 AM

Yes, Adam stepped down from project leader quite awhile ago, he really isn't working on the project anymore.

#16 User is offline   Aeros 

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Posted 07 February 2006 - 06:44 AM

What happened to Adam -> http://www.wildfireg...?showtopic=9653 ;)
Bobby Ognyanov [aka CheeZy]

Wildfire Games Artist, Scenario Design Lead
Contact me bobby@wildfiregames.com

#17 User is offline   topelflegolas 

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Posted 28 March 2006 - 09:49 PM

is there a demo of any kind, or will there ever be one? I have tried the demos section on the main page, but it says it's under construction. Does this mean that one is coming soon, or is there one somewhere else? :shrug:

This post has been edited by topelflegolas: 28 March 2006 - 10:08 PM

<---<<topelflegolas>>--->
Age of Kings Heaven

#18 User is offline   Enarwaen 

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Posted 29 March 2006 - 04:31 AM

both games (0 A.D. and TLA) developed by WFG are still in production and there is no date yet for the release of a demo, a public beta or the whole game itself.
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#19 User is offline   Rinion 

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Posted 29 March 2006 - 04:49 AM

After 0AD and TLA, what do you think will become of Wildfire Games? Do you think it'll continue to make projects, or close down?
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#20 User is offline   Enarwaen 

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Posted 29 March 2006 - 06:42 AM

@rinion

i can only speak for TLA - as i see it, work on TLA will probably not stop for a long time - since there's so much material we can cover.

we are currently concentrating our efforts solely on the First Age of the Sun - and that alone is an enourmous amount of work.

our first release will be 'Nern Ennorath' - depending on the general state of the game we will publish it in chunks and so the users can download the individual Story Campaigns as they are released by the team.

at that point the community will not only be able to create their own scenarios and campaigns but also to create their own modifications. the game itself will be 'very' mod-friendly.

further down the road we are toying with the concept to create a game mode that takes a look at a more global perspective. but this is still some ways off.

hope this helps!
-bernd

p.s. the topic title is kind of morbid :shrug: - i'll adjust this ...
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

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