In this special story campaign we will depict the events of the Tale of Beren and Lúthien. This very showcase deals with the a perilous mission the player has to complete - Lúthien's and Beren's descent into Angband on their quest to recover a Silmaril from Morgoth's Iron Crown.
The mission will start off just outside the outer fortifications of Angband. Our heroes must overcome a large score of Morgoth's orcs, trolls and wolves.
Lúthien's special powers (including Water Magic - a skill which she shares with her Third Age descendant Arwen) and Beren's protective auras (which improve both of their combat abilities) will aid them on their epic quest.
After having successfully gained entrance into the dreaded halls of Angband they must find their way through various obstacles like glowing rivers of lava and get past an army of Balrogs guarding the way towards Morgoth's throne room deep down below.
Just before entering Morgoth's throne room they will have to fight several dangerous werewolves, including the dreaded werewolf Carcharoth who is also a dangerous spell-caster - and Sauron's favorite pupil.
Finally inside the throne room Lúthien needs to cast a 'Stunning Spell' on Morgoth so that he drops his Iron Crown which will yield a shining Silmaril to Beren's excellent crafting skills.
When we were creating the design for this story campaign we've been heavily influenced by Tolkien's descriptions - especially to his repeated use of magic in his works. This was really helpful in the design stage when we assigned all the needed magic skills to both Lúthien and Beren as well as their adversaries.
We really want to push the envelope on the game engine here and provide our audience with a memorable gameplay experience. This includes a whole tree of possible spells which will become unlocked as the character accumaltes more experience points by vanquishing enemies.
This has even prompted a response from our former project leader Adam 'av_nefardec' Vana who congratulated us on our bold decision:
With that we are coming to an end of this showcase. Hope you enjoyed this as much as we designing this specific mission!
edit: i hope this does not come as a shock to some - but this was indeed our April 1st prank
Edited by Enarwaen, 03 April 2006 - 06:58 AM.