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More migration questions more than just Elves

#1 User is offline   Beren IV 

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Posted 11 April 2006 - 09:42 PM

I presume that at some point TLA will begin migrating around Men, Dwarves, Orcs, and similar creatures, even though the development team may be working on the Noldor for the moment.

The question is this: what populations and resources are going to be physically moved around and what will be abstracted? Presumably soldiers will be actual troops and will have to be ordered to move, while commodities and goods will be treated abstractly as a stockpile available to any unit or building that uses them. The list of units in the 'Showcase Civilizations' (on the website) includes villager units who presumably will be able to build everything needed, so there will be no need for separate populations of breeding males and females, caravans of necessary stuff, horses, wolves, or other steeds, etc. Are they still going to be used or is that information no longer relevant to TLA?

#2 User is offline   Enarwaen 

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Posted 12 April 2006 - 02:28 PM

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I presume that at some point TLA will begin migrating around Men, Dwarves, Orcs, and similar creatures, even though the development team may be working on the Noldor for the moment.

that is correct - we are currently working on the needed units for our Story Campaigns that one day will be our 'Nern Ennorath'.

in NE there won't be any kind of resource gathering or base-building (such as in today's common RTS titles) - instead it will focus only in portraying Tolkien's tales on screen. as an example you will not have to chop down x amount of lumber before the Noldor can strike up their camp at Lake Mithrim. 'events' such as this will be either portrayed via scripted events or will be presented to the player at the beginning of a mission.

what you are aiming at (to what i've understood from your post) will definitely be part of another game mode that will be worked on after Nern Ennorath is well under way - something where we will look upon Arda from a more 'globalized' view. but that doesn't really mean we will portray this like all the 'shuttling economies' found in other current RTS titles but in more abstract way.

and yes - the website does (sadly) contain much outdated info (esp. in the civ showcases) since the old concepts don't comply with the NE design as well as our 'global mode'.

hope this answers your question!
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#3 User is offline   Rinion 

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Posted 13 April 2006 - 08:25 AM

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and yes - the website does (sadly) contain much outdated info (esp. in the civ showcases) since the old concepts don't comply with the NE design as well as our 'global mode'.

Nice to read, though :shrug:
You could always post 'Nern Ennorath' as a showcase.
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#4 User is offline   Enarwaen 

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Posted 13 April 2006 - 12:08 PM

we'll start a redesign of the website around may - coinciding with a switch to a full forum driven website (similiar to 0 A.D. )

until then you'll have to rely on the forums when it comes to game specifics :shrug:
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#5 User is offline   Beren IV 

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Posted 21 April 2006 - 04:10 PM

Is the civilization list subject to change, still?

#6 User is offline   Enarwaen 

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Posted 24 April 2006 - 06:38 AM

the civ list is currently undergoing some changes - meaning we currently expand the base civs to include the distinct sub-factions. one other thing that is happening - we'll probably make the former 'minor civs' playable as well.

you'll learn more of this once we've established the forum-driven content.
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

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