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Updating the main website what we have and what we don't

#1 User is offline   Beren IV 

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Posted 17 April 2006 - 01:53 AM

My original understanding of The Last Alliance was that it was going to be principally a nation-building RTS with an Age of Empires-like gameplay, set in Arda in its various ages. Right now, I know that the development team is working on a set of campaigns that will focus on the movement of units within one of the civilizations (the Noldor) against another one (the forces of Morgoth).

There is not a lot of info on the website for any but the four showcase civilizations. What I am going to do is go through and ask which of these details and units are going to be kept and which will not.

The unit list for the Noldor is:
Citizen
Scout
Banner-bearer
Songweaver
Herald
Guard
Sentinel
Soldier
Archer
Rider
Mounted Archer
Lord


I know that NaurwenT has recently painted a very beautiful picture of the Noldorin Captain, (and every race has a lord/captain-type unit, I note). How many of the others will be retained?

(More civ questions to follow)

#2 User is offline   Enarwaen 

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Posted 18 April 2006 - 10:18 AM

@Beren - the above unit list is more or less still intact - although you might scratch off the Songweaver as it is now - also the Guard/Sentinel/Soldier unit will be combined into one basic soldier-unit.

the thing is - civilsations like the Noldor will come in different flavours - determined which (Sub)Faction you are playing. For example if you choose the House of Fëanor you'll be treated with a slight different unit-list than e.g. House of Fingolfin. This 'modular' setup allows us to include many more specialised civilsation sets such as the Gondolindrim as well as the folks from Nargothrond.
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#3 User is offline   Beren IV 

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Posted 21 April 2006 - 04:07 PM

So, for instance, the Houses of the Noldor would each have the basic stock of Noldorin units, but each house might have a few additional units unique to itself, or at least non-uniformly distributed among the various Houses?

If guards are being removed, is the concept of Home Area also being removed? Do Citizens have a militarization feature?

#4 User is offline   Enarwaen 

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Posted 24 April 2006 - 06:35 AM

Quote

So, for instance, the Houses of the Noldor would each have the basic stock of Noldorin units, but each house might have a few additional units unique to itself, or at least non-uniformly distributed among the various Houses?

exactly - e.g. the House of Fingolfin will have access to Mounted Archers

Quote

If guards are being removed, is the concept of Home Area also being removed? Do Citizens have a militarization feature?

correct - the Home Area concept was ditched. concerning the militarization of civilian units no decision has been made yet - although i dare to predict this gameplay concept won't find it's way into Nern Ennorath.
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

#5 User is offline   Beren IV 

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Posted 24 April 2006 - 08:49 PM

Is the economic model even under discussion at present, or is it being kept as it was?

#6 User is offline   Enarwaen 

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Posted 25 April 2006 - 07:59 AM

currently we are focusing on NE. it is still undecided what will become of the old concepts (including economy, research ...).
we will consider this once we've progressed a bit more with our current plans and find some time to do some planning ahead. but currently this is not an issue for us.
Bernd [ aka Enarwaen ]

The Last Alliance Project Co-Leader, Ardaquenta Admin
Contact me: enarwaen@wildfiregames.com

Visit Ardaquenta - our community driven Encyclopedia on all things Arda!

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