We probably won't show any ships or naval combat until we have our new water implemented. We currently have water implemented, but utilizing simple water animations (much like an animated gif). However, our programmers have shown some amazing progress in implementing AOE3-style water with shaders and other such technical wizardry (reflection, refraction, etc). Once that is implemented fully, I think you can expect to see some Naval action. I will say we have a few ships modelled, textured, and put into the game though and they look great (Wijitmaker originals).
Gathering resources - Yeah, that's on the table within the next few screenshots. I'll see what I can do.
Spartiate - We're still tweaking his texture. Once he is completed, rest assured, you'll get to see him slice and dice through his opponents! teehee
Last, but not least, the "late" Roman - I assume you're talking about an Imperial-age Legionnaire. Like "one of those guys" you see in battle at the beginning of "Gladiator." If so, we don't have that unit in 0 A.D. Part I. Paul can tell you more about them, but the era we are depicting for the Romans in Part I is the Camillan/Punic Wars era Roman army. We are doing so, because of the wider range of units available, plus it puts them on par closely with the Carthaginians of the 500BC-1BC time period, which provides us with greater campaign opportunities. The Roman soldier you're refering to came to us after the Marian reform, when Rome was bracing itself for Imperial rule. Such a soldier will feature prominently in 0 A.D. Part II though!
Hey, this is a great thread! Please, give us more ideas. We are here to please our fanbase. I will tell you from experience that progress comes in cycles. Part of what propels us is the periodic prodding of our fanbase, which feeds on our own momentum and vice versa. Please, continue to tell us what we want and we'll try to give it to you.
Edited by Mythos_Ruler, 08 May 2006 - 05:04 AM.