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Belisarivs
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This mod will bring Medieval era to the 0AD engine (come on, haven't you ever wanted to have some idea implemented to the game like AoK?).

I hesitated if it isn't too soon, but I think, that it won't hurt to have some skills and models available when game is released.

Especially when I just started learning modelling in Blender. First result isn't that terrible, though.

So, to be more exact, which nations will be in:

To be honest, I don't know. I plan to implement Bohemians and Byzantines for now.
Why? My favourite nations, I have some knowledge about them and now, when I am only member of team I can't do more.

I know, that many units (especially in western Europe) were quite common, but I'd like to create every faction unique and as accurate and real as game and playability allows.

I need modelers, texturers, (these two will be especially welcomed, because this kind of work will be mostly needed), historians and others.

Personally, I'd like to have as many nations as possible, but I can't do it alone. Therefore I need your help. Join me.

How can you help?

As usuall.
Contact me (either here or via e-mail or jabber - the best idea), gather informations about factions, pictures of units and ships, create models, textures ....

If you aren't skilled modeller/texturer, learn it as I do and become valued member of team.

I could also use help of someone skilled in modelling and especially in texturing because I'm still in learning stage.


I'd also appreciate help from WFG members.
I know practially nothing about game I plan to mod.
In fact, it doesn't matter as I can learn to edit configs quite quickly (and it seems that it won't be needed as appropriate tools are promised), but I seriously need some model samples.

I don't plan to steal them and declare them as my work because I can create my own, but I simply need to know level of detail, size and so to be able to create models to fit to the game without further amending.

Of course, I plan to make all models I create available to others for free without any restrictions.
But I'm not willing to spend load of money on 3DS MAX and therefore these will be avilable in Blender format (I know, that Blender can export to that format, but I am not sure about its accuracy).

Please share your knowledge and skills as long way awaits us, but at the end, we all could be proud of our work.

And remember: Even the longest way starts with first step.

I hope, you won't let me do it alone as I am not able to do it without your help.
Tathar
I'll help you man I'm learing modeling. and i can texture and stuff i can also work with most types of game files.
Belisarivs
Great.
Which program do you use for modelling (and which file extension it produces)?
I run Linux and thus my option was Blender. Cool program, and for free. I'm asking because I'd like to know if I'll be able to import your work (to have a look, to learn something ...) to Blender.
It can handle 3ds files quite well.
Would you mind getting an jabber account and contact me via it?
I'm not sure, but usage of ICQ in Linux is somewhat illegal (there is no official client for Linux and those unofficial aren't legal AFAIK) and I think, that it is about the same with messenger.
How much skilled in texturing you are? I lack any knowledge and some help from skilled texturer won't hurt.

BTW, I'm from central Europe (GMT+1) so count with time shift.

Thanks for any help. I hope that we won't be the only creators.

PS: If you wish, I can send you model of horse I created.
Tathar
Ok i'll get a jabber acount but where do i do that? sad.gif
Im realy good at texturing. biggrin.gif
I use Wings 3D, Blender, and Gmax.
first though tell me where to get a jabber acount.
Belisarivs
http://www.jabber.org/
http://www.jabber.org/user/userfaq.shtml
http://www.jabber.org/user/userguide/

Which client do you use? Miranda? I can send you libs for SSL support in jabber for Miranda IM.
It wasn't simple to find them.

Is it hard to get to the texturing in Blender? could you suggest some webpages about texturing (there is no need sor some real good and special effects, basic texturing to be able to create 3d units for 0AD is enough for now).

Thanks for help.
Tathar
I use Yahoo and Msn. I dont realy know about blender textureing. I made a castle and a Townhall
Belisarivs
QUOTE(Tathar @ Aug 12 2006, 08:11 PM) *

I use Yahoo and Msn. I dont realy know about blender textureing. I made a castle and a Townhall


I meant IM client.
Hm, I don't know which programs shall be suppoted.
It seems, that Blender and 3D Studio will be in.
Tathar
I use Yahoo Messenger and Windows Live Msn Messenger plus
Belisarivs
Hm. Wouldn't it be easier to use one IM client for, all three (including jabber)?
Nevermind. Use whatever you wish.
It was just offer.
Read trough those links I sent and choose what will fit you best.
However, I consider Miranda IM to be good option.
Belisarivs
To advance:

Ideas of the units
Byzantines

Heavy cavalry:
Tagmatic Cavalry
Klibanophoroi (whole in armour, mostly lamellar)
Latinikoni (I don't know, could be lighter, but could be whole armoured)

Horse Archers:
Kataphraktoi (armoured horse archer)
Steppe Horse Archers (Patzinaks, Turkish ... - no armour, or only light)

Light Cavalry:
Trapezitoi

Infantry:
Skutatoi (armoured spearmen)
Byzantine Infantry (armoured swordsmen)
Varangoi
Paramonai

Foot archers:
Psiloi (normal unarmoured archer)
Armoured Archers (byzantine archers were later quite heavily armoured)
Mercenary Xbowmen

Ships:
Dromon (fast ship)
Fire Galley (name says it all)
Galley (main battle ship)

Siege:
Catapult
Ballista
Perhaps some cool toys using Naptha (like fireship)

Byzantines will be quite unique (as Carthaginians) as they used lot of mercenaries.

Bohemians

Heavy cavalry:
Slechtic (Nobleman)
Rytir (Knight)
Kralovska Garda (Royal Guards)

Horse Archers:
None. Perhaps mercenary, but Bohemians didn't use them. As well az much of other western nations

Light Cavalry:
Lehka jizda (Light Cavalry)

Infantry:
Kopinik (Pikeman)
Paveznik (Pavisier)
Sekernik (Axeman)
Pesak (Footman)
Halapartnik (Halberdier)

Foot archers:
Kusijnik (Xbowman)
Kusijnik s pavezou (Pavise Xbowman)
Lucistnik (Bowman)

Ships:
Bohemians didn't have access to the sea. We will see what would be better. Keep realism and no ships or playability with ships.

Siege:
Catapult
Ballista
Cannon (personally, I don't like that gunpowder stuff much)
Tathar
I made us a logo.
IPB Image

CODE
[imghttp://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy.png[/img]
Belisarivs
Nice logo. Thanks. But could you please change its name to "For Honour and Glory"? That is how's that mod named, actually.
Abadu
What about have some asian civs?(japan,china,korea)i also think that an saracen civ HAVE to be in the mod,and will be cool have some central europe nations how romenia and hungary
Tathar
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CODE
[IMG]http://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy1.png[/IMG]

there
illyrian
hey i would be interested in this project. I can help with historical research of the balkans, since i am very knowledgeable with at least the descendants of illyrians.

I'd like to get some skills in modelling as well as texturing, and i have no problem starting from scratch. lol.
Belisarivs
QUOTE(Abadu @ Aug 17 2006, 06:13 PM) *

What about have some asian civs?(japan,china,korea)i also think that an saracen civ HAVE to be in the mod,and will be cool have some central europe nations how romenia and hungary


I'd love to have them in. But I don't want to take too much work as I don't know how hard it will be to do.
If you wish, you can join the team and do some research, modelling, texturing ...

QUOTE(Tathar @ Aug 17 2006, 06:54 PM) *

CODE
[IMG]http://i25.photobucket.com/albums/c76/AgeofKnights/medivaladcopy1.png[/IMG]

there


Thank you Tathar.

QUOTE(illyrian @ Aug 18 2006, 07:37 AM) *

hey i would be interested in this project. I can help with historical research of the balkans, since i am very knowledgeable with at least the descendants of illyrians.

I'd like to get some skills in modelling as well as texturing, and i have no problem starting from scratch. lol.


Welcome to the team. If I could suggest learning modelling in Blender (it's for free). When I'll be at home I'll post you some guides.

Also, you can contact me via e-mail and jabber IM (however, keep in mind that I'm from Central Europe, so count with time shifting as I won't be willing to stay awake to 3-4 hours AM smile.gif ) as I already have skills you'd like to gain and I can share my knowledge.

Now I can do low poly model, unwrap it to export texture nd when I'll paint some texture I should be able to get it to the model.

That is all what will be perhaps needed to create nice models for mod.
illyrian
i signed up for computer programming at school hopefully that will help
Belisarivs
Hm, you won't have to do programming.
3d modelling and texturing with Blender or 3DS will be more useful. Or you can do historical research. Simply coose some medieval civ and find anything useful about it (architecture, military, naval power ...).
Belisarivs
My textured model of Klibanophoros.
Pretty lame, but everyone started somehow.

IPB Image

If you think, that tail is weird, it is because I tried to make it look as knotted (it was usual for Byzantines these days).
HistoryGuy
Great model man! I've been using Blender3D for about a year now. Though I've been laxed in the 3D modeling area (college and learning anatomy taking up most of the time)... you're doing good for a beginner.

Keep it up.
cegorach
All right I have registered.

Please, tell me what exactly is the timeframe of your mod and I will provide you with the reliable Polish roster. cool.gif


Cheers !
Belisarivs
Hm, I thought about timeframe 1070 - 1492. I'm uncertain about it, though. If someone will want to change it, I can reconsider it.
cegorach
In that case the roster is quite simple , but I have to divide it into 3 periods which can be treated as early, medium and really advanced units.
Anyway here it is:

The earliest times where the army was still with many old Slavic traits - quite weak cavalry and good light infantry.



Cavalry

Jazda Pancerna ( Mail-clad Horsemen) - Duke's/King's early knights - not so powerful as real knights, but more disciplined,


Infantry

Lucznicy ( Archers) - bowmen were considered very dangerous part of early Polish armies, were armed with dangerous longbows, but it required some time to train such in later periods,

Tarczownicy - ( 'Shielded') - spearmen with spears, light infantry, but with powerful pounch and some decent defence,




Medium period - army was westernised with all the usual stuff like Knights etc,


Cavalry


Rycerze ( Knights) - nothing unique,

Mazowiecka Konnica ( Masovian Cavalry) - medium-light cavalry with mch similarity to Lithuanian and Rus cavalry (cavalry pavise shields), agile and hard-hitting were not equal of the powerful knights, but had enough power to deal with most enemies on their own,


Infantry

Kusznicy ( Crossbowmen) - also as usual,

Wlocznicy ( Spearmen) - as above,



Advanced units - late XVth century Polish army was slowly abandoning old knightly cavalry and similar supporting infantry - the core of the army was the new professional infantry and cavalry. Army was created after suprising defeat from the Teutonic Order's army at Chojnice and started virtually undisturbed 200 years long period of victories over all manner of foes.


Cavalry

Kopijnicy ( Lancers) - heavy Men-at-arms armed with long lances, warhammers and swords and equipped with excellent gothic armour.

Strzelcy ( Shooters) - crossbow (later bow and handgun) armed cavalry supporting Kopijnicy and lighter mobile cavalry with their mobile firepower.

Racowie - light cavalry armed with lances and curved shields - early Hussars who slowly replaced Kopijnicy in later decades.


Infantry

Draby - Hussite style infantry armed primary with crossbows, handguns and bows with over 60% in each ten equipped missile weaponry with at least one pavise armed and one heavily armoured pikeman.

Polish infantry were mainly from Bohemia providing much of the employement for Hussite mercenaries making the wars in later XVth century the last Hussite wars but they were used almost only to provide firepower, in sieges, in garrison duties and sometime to clear difficult terrain in close combat, cavalry was the hammer of the army - infantry remained it anvil.



Ships and artillery

Basically the same as in western europe, but with 2 notes:

- galleys were not used, but other Northern and Baltic Sea ships,

- Poland had one of the most modern artillery train in the late XVth century - useful to besiege numerous Prussian castles of the Teutonic Order and also started using artillery very quickly with several pieces in early XVth century,


That shouldbe good enought.



Regards Cegorach thumbsup.gif
Belisarivs
Cool.

Did Polish use some sort of troops specialised in ambushes and so (like assassins and so, these could be perhaps good addition to the game).

Could you also provide some pictures or links, please?
Mythos_Ruler
Just dropping in real quick to say these mod announcements and discussions are pretty cool. I really want our site to become a sort of nexus for this type of thing, especially since our game is aimed at modders and the online community. thumbsup.gif
cegorach
[quote name='Belisarivs' date='Sep 16 2006, 08:30 PM' post='175143']
Cool.

[quote]Did Polish use some sort of troops specialised in ambushes and so (like assassins and so, these could be perhaps good addition to the game).[/quote]




In earlier times there were probably some woodland scouts armed with bows, but later no specific units were used.

Of course it doesn't mean that suprise wasn't use as a decisive factor for example

at Swiecino in 1462 Polish cavalry attacked Teutonic horsemen and later disengaged them at signal, moved on side clearing the space between suprised Tutonic mercenaries and Hussiate infantry which shot them to pieces at very close range.


at Orsza in 1514 a unit of infantry was kept hidden on the right flank. They waited with handguns and cannons ready until they were given the order to fire. The sudden salvo smashed Russian cavalry there and allowed Lithuanian-Polish forces to smash them easily and win the entire battle - one of the worst defeats in Russian history.





[quote]Could you also provide some pictures or links, please?
[/quote]

OK

early cavalry

IPB Image

Knights

Legnica 1241

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Plowce 1321

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Tannenberg 1410 - you have also foot crossbowman and the lithuanian cavalryman from the right is perfect for the Mazowiecka Konnica.

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Koronowo 1410

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Rac

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along the Tatar auxiliary rider

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and here those in red

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infantry very early - the guy with spear is good for Tarczownik but needs a shield.

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infantry - late

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Tell me if you need more. drunk.gif
Belisarivs
Nice pictures.
If you wish, you can spam this thread with ideas, pics ... whatever. It will be welcommed.

There is my picture of improved Clibanarius.

I didn't have much time to work on it, so improvement isn't that significant.

IPB Image
Abadu
Arent you forgoting the winged hussars?
cegorach
The mod ends in 1492, Husaria appeared in 1575-77 after earlier armoured Hussars ( improved Racowie) were reformed by Stephen Bathory. smile.gif




@Belisarivs


I have a small request. I am preparing the additional campaign for the last edition of PMTW for MTW VI and I am adding Bohemian rebels of 1618-22 uprising.

I need couple of simple translations - plural and singular

Pikeman/men

Moravian Cavalry

Reiter/-s




-the full roster will be looking like this:

Musketyri

Pikemen (bodyguard unit)

Zemska Hotovost (infantry)

Zemska Hotovost (cavalry)

Reiters

Moravian Cavalry

+ various mercenaries, common and German units


Regards Cegorach thumbsup.gif
Belisarivs
QUOTE(Abadu @ Sep 20 2006, 03:53 AM) *

Arent you forgoting the winged hussars?

Not at all.
If I forgot them (which is very highly improbable), Cegorah wouldn't forget them at all.

Husaria belong to the 16th century, or so. This is perhaps timeframe of Colonial 0AD mod.
Abadu
I didnt know that
But some ideas for a new civ:
PORTUGAL:
Infantry:
Arcabuzeiro
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Piqueiro
IPB Image
Besteiro do conto
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Cavalry:
Lanceiro de avis
IPB Image
Cavaleiro de cristo(its a portuguese "officer",but it can give to us a idea for a look)
IPB Image
Espingardeiro
IPB Image

Latter i post more
Belisarivs
QUOTE(cegorach @ Sep 20 2006, 09:06 AM) *

Pikeman/men

Singular - Kopiník
Plural - Kopiníci

or

Singular - Pikanýr
Plural - Pikanýři

Both regard to Pikemen, but that latter regards to Picaneers. So, it would perhaps fit better.

QUOTE(cegorach @ Sep 20 2006, 09:06 AM) *

Moravian Cavalry

Singular - Moravský jezdec
Plural - Moravští jezdci

QUOTE(cegorach @ Sep 20 2006, 09:06 AM) *

Reiter/-s

Singular - Jezdec
Plural - Jezdci

Eventually (I'm not sure if it will fit the time frame) you could try translation of Hussar.

Singular - Husar
Plural - Husaři

If you see screwed text instead of Czech symbols, you could try to use UTF-8 or Latin2 (iso8859-2) encoding.
Or just report it.
Belisarivs
To Abadu:

Cool pics, but count with fact, that time starts around 1000. So perhaps some early stage units won't hurt.

Personally, I don't like gunpowder units. I'm thinking about making game end sooner than those become more widespread.

This would also perhaps solve tiny problem with Hussite soldiers fighting on Polish side (it isn't ahistorical, but actually I'm not in love with idea of Hussites serving in Polish army and not servig in Bohemian, both are real but make it somehow weird).
Abadu
Well,the great problem is to find early portuguese units,but i will try,in fact,the portuguese used many arquebuisers(arcabuzeiro) early,so,have them wont hurt
But more ideas for portugal:
arqueiro(archer)
image
Find pictures of portuguese soldiers is very hard,so i will post oficers and kings to we base units:
D Afonso Henrique,portuguese king(cavaleiro de cristo)
image
D. Nun’Álvares Pereira(some pikeman/axeman/maceman)
image
A portuguese knight(lanceiro)
image
Afonso V,portuguese king(cavaleiro)
image
Ships:
Caravela
image
Nau
image
Abadu
Other civs:
MONGOLS:
Keshik guards
image
Light horseman
image
Heavy cavalry
image
Bowman
image
Spearman
image
Swordsman(psiloi)
image
Siege Weapon(Trebuchet?)
image
Horse Archers
image
Halberdier
image
Golden Horde
image
Buildings(to base):
image
image

SARACENS:
Camel Warrior
image
Saracen cavalry
image
Spearman
image
Heavy cavalry
image

this are stealed from TW series:

heavy cavalry
image
Heavy infantry(axeman)
image
light cav,light inf,spearman and cav archer
image
Pikeman
image
Lancers
image
Ghazi infantry
image
Kumah cavalry
image
Hashishin
image
Royal cavalry
image
Mamluk Junior Askars
image
Mamluk Abtal Askar
image
Nubian infantry
image
Sudanese javelineer
image

ITALIAN(venice)
Condottieri general bodyguards
image
Elmeti(name taked from AOE III)
image
Stradiot
image
Militia crossbowman
image
Handgunners
image
City militia
image
Halberdier
image
Targeteers
image
Aragonese
image
Bombard
image
Genoese crossbowman
image
Knight
image
Light cavalry
image
Longbow
image
Auxilia
image
Crossbowman
image
Spearman
image
Pikeman
image
Swordsman
image
Belisarivs
To Abadu:
Good job. You perform cool research.
Now lets make some models. smile.gif

Could you please post just links to the larger images? Those pics are nice ingeed, but they make heavy load for server 0AD is in (keep in mind that this thread is visited quite often).

I mean, I like these images, but webmaster won't.

If I could ask you to look also for origial names. I mean, I'm not into naming arabic units by english names (like heavy cavalry or so).
Just if you managed to find some real names.

No more civs need to be done for now. I will have enough work to do. Thank you for work.

I'd like also to know how upgrades will be in game (but I know that you can't answer me). Whether it will be like in TW series where units simply existed in certain epochs or whether it is like in AoK.

Just curious, are you skilled/interested in 3d modelling and texturing?

If yes, perhaps you could give a Blender a try. Personally, it would be greatly appreciated. I'm not much advanced modeller and I will perhaps modell everything alone.

Well modelling isn't that hard. But texturing is actually much harder. Just take some painting tool for it and you have ll necessary equipment.

But model needs to be done before, it must be unwrapped so texture fits on it well. Then texture template needs to be exported. Afther this you can edit that template and then put it on model.

Perhaps you could contact me via jabber and ask or give me some ideas.
Unfortunatelly, I will be active mostly at weekends due to university studies.
Morgan
*whew* That was a lot of image links. I replaced the images in Abadu's posts with links to the images.

Guys, please try not to post more than a few images in a post, at least until we add an automatic image resizer to the forum. Thanks.
Abadu
Can you please make it in the colonial mod topic to?or at least,how i turn the pictures in links?

EDIT:Belisarvs:unfortunaly,im not good at modeling sad.gif ,i already tried to use the blender,but i dont know what the "small words" make,i can only make a line and spin the original circle in blender sad.gif
But do you have a site where i can learn how to use the blender?
FirePowa8
Yeah, I'd like to learn how to use Blender too. I downloaded it today. Apparently it's meant to be really easy, but right now I'm quite confused, to say the least. wink.gif

For now, I am following this book: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Belisarivs
Yeah. FirePowa8, you made good point.
That was what I started with. I'm far to be expert in it, so don't feel ashamed.
If you are confused or so, I'm thinking about writing some Quick Blender start which will guide you to the point you'll be able to create some basic modells.
See my model I've posted. That is the poind you'll reach with it.

You are welcommed to ask me via jabber. However, I'll be available only at weekend (well, now I should be at home in thursday - Sunday, but it is unusual) though as University keeps me busy.
FirePowa8
Thanks, man. smile.gif I'm still working on that first human model.

By the way, this might be a stupid question, but how do you zoom in on any place you want? I can only zoom in on the centre.
Belisarivs
I'm not sure if I understand you well, but I'd try to press and hold middle mouse button (or wheel) and move with your mouse.

Press also numbers 0, 1, 3, 5, 7 to switch view. Buttons 2, 4, 6, 8 will rotate.

Rtead through that guide. It will teach you a lot.
Abadu
Hey,i change some things in blender and i want to know how to make it "normal"
Belisarivs
QUOTE(Abadu @ Sep 27 2006, 09:32 PM) *

Hey,i change some things in blender and i want to know how to make it "normal"

I'm not sure if I understand you. Actually, I'm sure I don't understand you. blink.gif
Abadu
Lets clear:i dowloaded and tried to use(without the tutorial),but i make some bad changes,and now,i want to now how to get blender back to normal,because ever time that i delete the files and re inbstal,it comes with my changes
Belisarivs
So, you installed Blender and did some setting. Now you are unsatissfied with it and want to set it back?

Hm, I don't know where Blender saves it's settings in Windows. I use it only in Linux.

BTW, if I can suggest using jabber instead of this thread for this purpose ...

It is quite simple.
As a bonus I'll be able to answer immediatelly.

If you need help to set it up, my ICQ is 289601727, but I almost don't use it. Personally, I don't like it at all. I keep it for backwards compatibility with those delayed smile.gif and try to persuade them to switch to jabber instead of those insecure, crappy, proprietary communication protocoles.
Undo
Hi. Nice project there. I wish you the best of the lucks.

As a Portuguese myself, I can help you with the Portuguese civilization, if you'd like.
Abadu
Please,help with the portuguese how you can,since its hard to find them in the web
Abadu
It will be posted latter
Abadu
It will be posted latter
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