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Abadu
I will reorganize and latter post the UUs
Belisarivs
Cool pics, Abadu (that musketeer is out of scope of mod which ends around 1492 and IIRC Huscarls were using two-handed axes and were Saxons). I had some issues with my graphic card. That is why I was inactive for some time.
I'm still trying to create texture for Klibanophoros. But it is rather hard. Much harder than 3d modelling.

I must do that promised gude so others can participate, too.
Could someone do texture editing? I can handle modelling, but those textures ... bah. Only some bitmap editor is needed (GIMP, Photoshop ....).
ZeZar
Gl with your mod Mr, i should not say this, being all negative, but it is a LOT of work, making a mod =)
But good luck with it all, ill try the mod sometime when 0ad is done =)
Undo
Where did you get those "Wargaming.net" pictures?
Abadu
I got them here:http://www.dbaol.com/armies.htm
Also,I will make latter a picture with all the unique super units(they will be more them 2)
Also,unfortunaly,im terrible at modding(some days ago,i tryed to mod AOE III and RTW,and i screwed al the files),but i will continue making researchs)
Also,are those civs that i sugested good?
And what about a unit counter line(Heavy ifantry kill cavalry that kill archers that kill...)?
Edit:Will the mod include the dark ages?

Belisarivs
QUOTE(ZeZar @ Oct 31 2006, 06:17 PM) *

Gl with your mod Mr, i should not say this, being all negative, but it is a LOT of work, making a mod =)
But good luck with it all, ill try the mod sometime when 0ad is done =)

Thanks. I know it and that is why I'm so desperately looking for someone to help me with texturing. Abadu does exellent search, but I need more help especially with that darned texturing.
Abadu
So while we dont get other texurers and designers,lets make the mod bases(unit list,unit counter list,features,maps...)
Abadu
Will we have a unit line?i mean,regular units,i sugest this:
-Militia
-Swordsman
-Spearman
-Ranged(bow or x-bow)
-Javelin
-Gunpowder(latter)
-Heavy cav
-Knight
-Light cav
-Trebuchet
-Onager
-Ram
-Bombard

And will we include the dark ages(i think tha would be good)?
Anyway,i will make more organized and "official civ planns tomorow

EDIT:Im thinking in divide the units im periods(early,medium,latter),more advanced,more upgrades and new units you have.What you think?
Belisarivs
I agree. I think, that Dark ages would be cool. But even timeframe 1000-1492 contains enough units and fun. And in fact it will be loooooooot of work. And for now, we are only two.
If you want for example 20 nations and with 10-20 units each, it means total of 200-400 units. Plus buildings, ships, techs ....
I'm thinking if I didn't take too much to handle it.

Yes, make it more organized. I'm thinking about something like AoK style. So, four periods with different units and so. So upgrade style shouldn't differ so much.
Abadu
But if we divide in periods would be more easy,the early ages would represent the dark ages,and we would have some early units as the axe trower
And do you want the organized nation unit list with pictures?
And what nations of this list you want(Try to explain what nations you think that are important)?
-Japan
-China
-Mongol
-India
-Russia
-Scandnavia
-Viking
-Poland
-Byzantine mepire
-Holy Roman Empire
-Ottoman
-Arab empire
-Berber
-Egypt
-Portugal
-Spain
-Venice(Italy for add the genoese crossbowman)
-England
-France
-Switzerland
-Korea

Also,im sure that when 0 AD comes,a lot of people will join us
And if possible,take a look on the other mod(the colonial) and see the ideas and some of my pictures
Abadu
Lets try the new organization method:

BYZANTINES

Age I
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Menevlatoi "cavalry killers"
-Varagian Guard
-Cataphract hravy cavalry
-Klibanophoroi ultra heavy cavalry
-Kavallaroi light cavalry
-Acritoi
Age II
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Menevlatoi "cavalry killers"
-Varagian Guard
-Mourtatoi
-Stratiotae
-Kavallaroi light cavalry
-Acritoi
-Athanatoi
Age III
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Gausmoli crossbowman
-Varagian Guard
-Mourtatoi
-Stratiotae
-Kavallaroi light cavalry
-Acritoi
Age IV
-Skutatoi/Kontaroi spearman
-Psiloi Javelineer
-Toxotae archers
-Gausmoli crossbowman
-Mourtatoi
-Stratiotae heavy pronoia
-Trapezitoi/Oikonomia light pronoia
-Acritoi
Belisarivs
I planned it to be rather modular.
I mean, when someone decides that some nation would be cool to add, that he would be free to create it and it would be added to the mod.
That is why I didn't make final decissions about it.
I hope, that someone will join us. But unfortunatelly, in two years (including this) I'll end my studies at the university (if things will go right) and thus will have to find job and start thinking about my own family and so. I just don't know if I'll be here to finish this mod as there would be other things which would draw my attention.
Abadu
Those are bad news sad.gif ,but lets have hope,we dont know when 0 AD will be finished,i dont think thta it will take,lets say,2,3 or 4 years,i think that it will come early,So the people would join.Other problem is thta there are more people thta enter in general discursion forun them here,so we could open a topic there to call more people.Unfortunally,before i knew about the blender guide,i used blender and screwed the files(and for some reason,when you try to re instal,it comes how it was before unninstal sad.gif )
But are my civs more organized now?
And say what you thnik about the civs list
Belisarivs
You perform exellent search. It is better. Because images (when displayed) are little bit confusing. Not making it useless, but siply few lines of text is easier to pass by.
What is wrong with your Blender? You set it wrong so it doesn't behave as it should? Did you mess GUI or something else?
If it is with GUI, perhaps you could do screenshot, upload it to imageshack.us and post link.

In Windows I can't help much. I mean, I can derive some ideas or so, but those random failures are one of reasons I moved to Linux. erhaps you could try something like Total Uninstaller. It reads registry and so before installation of program, then it reads it after installation and saves which keys were changed. Then you could simply remove those changed keys.
Abadu
The problem is thta i changed the configurations a LOT,and now i dont know how to make it back to how it was when i instal for the FIRST time
Any sugestions to i research?
And i had a idea,we could try to call the HG modders and see if they can learn modeling
And good lucjy with your studies smile.gif
Belisarivs
QUOTE(Abadu @ Nov 5 2006, 08:11 PM) *

The problem is thta i changed the configurations a LOT,and now i dont know how to make it back to how it was when i instal for the FIRST time
Any sugestions to i research?

Well, I'd try to play with that Total Uninstaller. Data about configuration are perhaps stored in registry, so perhaps there would lie the problem.

QUOTE(Abadu @ Nov 5 2006, 08:11 PM) *

And i had a idea,we could try to call the HG modders and see if they can learn modeling

Good idea. I already tried to convince Kor Bosch, but he refused.

QUOTE(Abadu @ Nov 5 2006, 08:11 PM) *

And good lucjy with your studies smile.gif

Thanks.
Abadu
In few days,i will be in my grandpa's house,so there i can instal the bleder and run it reading the guide
Latter i will try to call the HG menbers,because now(at last in AOE III foruns),all the modders are finishing their projects(im one of them,but im the researcher there,so i have more free time)
And i had this idea for the militia:Your peasants have opition to turn in 2 diferent militia that are bad units,but are cheaper(since peasants are cheap)
And what you think about a CTW style of game?(As RTW)

Justinian
This looks like its progressed heaps far since i was last here.

I would love to help (brothers on holidays) BUT i do not know how to use blender. I KNEW how to use 3dsmax but that was a year ago.

I guess im saying ill help u if u help me. drunk.gif
CrazyThumbs
I like the long Civ list along with all he different types of units, would make for very good gameplay (except balancing won't be fun to do)

I'd like to help, but I don't know what I'll be doing with this kinda thing when 0ad is released. I tend to bounce around to different projects and stuff. I was trying to make a game out one point a while back, team fell apart, tried again with a new setting fell apart again, now I've taken the reigns of a WW1 mod for Red Orchestra while still working a little bit on my game. Yea, I'm a mess.

But I could probably make a few models here and there, no promises though, and I doubt I'd be a full time member. If you ever need help, I'll most likely still be around here.
Belisarivs
QUOTE(Scipii_Alemanus @ Nov 21 2006, 10:08 PM) *

This looks like its progressed heaps far since i was last here.

I would love to help (brothers on holidays) BUT i do not know how to use blender. I KNEW how to use 3dsmax but that was a year ago.

I guess im saying ill help u if u help me. drunk.gif

Have a look. More such contests are up to come.
http://www.wildfiregames.com/forum/index.php?showtopic=10557

There is no need for skill in Blender as I can handle 3d modeling for now. But help of someone skilled in 2d painting (GIMP, Photoshop ....) is welcomed.
Belisarivs
QUOTE(CrazyThumbs @ Nov 22 2006, 03:05 AM) *

I like the long Civ list along with all he different types of units, would make for very good gameplay (except balancing won't be fun to do)

Right you are. But I think, that this will be fairly easy compared to texture creation.

QUOTE(CrazyThumbs @ Nov 22 2006, 03:05 AM) *

I'd like to help, but I don't know what I'll be doing with this kinda thing when 0ad is released. I tend to bounce around to different projects and stuff. I was trying to make a game out one point a while back, team fell apart, tried again with a new setting fell apart again, now I've taken the reigns of a WW1 mod for Red Orchestra while still working a little bit on my game. Yea, I'm a mess.

Hm, lets hope that same won't happen to us.

QUOTE(CrazyThumbs @ Nov 22 2006, 03:05 AM) *

But I could probably make a few models here and there, no promises though, and I doubt I'd be a full time member. If you ever need help, I'll most likely still be around here.

Just do units at will. Specifications were already stated. There is also texture contest you may take part in if you wish.
None participates here, its so demotivating.
CrazyThumbs
I can't texture for crap so I'm not even gonna try with that one.
Maybe I'll make a model today or something. Not the best at making people, but I'll see what I can do.
CrazyThumbs
I started a model today.
IPB Image
It's the Voynik. I don't really like it, but I'll finish it and see what you guys think.
Belisarivs
QUOTE(CrazyThumbs @ Nov 23 2006, 04:40 PM) *

I can't texture for crap so I'm not even gonna try with that one.

May I ask how did you mean this?
You don't like my model?

I have made another models of horse.
One with trappings and one with the gothic mail.
I also started to create horseman for them.

Where should I upload them together with unwrapped texture? It has size about 40 kB.

Nice Voynik. How many faces does it have? Keep them low. Model of horse I've made has below 300.
Abadu
This Voynik is looking cool!You will be a great help to the mod
CrazyThumbs
QUOTE
May I ask how did you mean this?
You don't like my model?

I have made another models of horse.
One with trappings and one with the gothic mail.
I also started to create horseman for them.

Where should I upload them together with unwrapped texture? It has size about 40 kB.

Nice Voynik. How many faces does it have? Keep them low. Model of horse I've made has below 300.


What I meant by "I cant texture for crap," is that I'm horrible at texturing, has nothing to do with your model.

I've been away for a few days so I haven't got anything else done on the Voynik yet, but I should finish it today.
How do you check the amount of faces for a model? I've never been able to figure this one out.
CrazyThumbs
Alright, heres the finished model
IPB Image
Historicity
From a fellow Blender user to another...

To figure out Face / Vertices / Edge count... is on the top right of the main Blender application, and as well as in the Render screen.

I believe the initials are FA... etc, VE...

Nice model Crazy.
CrazyThumbs
678 faces, might be a little too high. I can still get rid of some hidden faces to maybe cut it down to 600ish
Historicity
I think I remember *someone* on the forums say that 500 - 600 polies / faces is good enough for the engine. It's hard to make a decent looking human with a 600 face limit, trust me on that. I've made plenty attempts at it. tongue.gif biggrin.gif
Abadu
Great model!You should continue making those models
Belisarivs
QUOTE(CrazyThumbs @ Nov 26 2006, 06:10 PM) *

What I meant by "I cant texture for crap," is that I'm horrible at texturing, has nothing to do with your model.

Fine.
Could you send be that model, please? I'll try to reduce its faces.

Abadu: I've read, that Blender stores its config in .B.blend file in .blender folder. Delete it and start new project and all should be fine then.
Abadu
Ok,i erased evertihng named "Blender",tomorow i will install it again
And what is the problem with CrazyThumbs model?

EDIT:I cutted some asian civs from the civs list and i will be making some reforms in the civs list
Belisarivs
QUOTE(Abadu @ Nov 29 2006, 03:35 AM) *

EDIT:I cutted some asian civs from the civs list and i will be making some reforms in the civs list

Yeah. It is viable. There is need for better organization of those civs. But I'd wait and prefer to cooperate. Instead try to find more information about fewer nations but with more accuracy.

There is no problem with CrazyThumbs model. It is just minor tweak. Every model must come with balance between low numbers of faces (polygons) and accuracy.

Every graphic card can achieve limited number of polygons per second. So If you create high poly model and graphic card has to display battle between hundreds of such models at same time, it will terribly hurt performance.

Therefore we need to limit number of polys and yet maintain good look and feel.
I'll simply try to reduce number of polys and keep look and feel about same. For example by flattening shield (I counted 14 polygons in it) and reducing it to just 3 polygons will save performance and keep look and feel as player won't see the difference. It won't be much, but in battles with higher numbers of such soldiers it could be significant.

CrazyThumbs model is really good. And I'm glad that he did it. Really.
Abadu
Any sugestion to organize more the civs?
And will our mod use the " AD sytem"(The unit classes,the economic system,the buildings...)?If so,do you think that 0 AD unit list work ijn this mod?
Also,how can i make a better research about those civs(What can i research to make it better)?

EDIT:I will give to each civ just 1 militia,what do you think?
Belisarivs
Unfortunately, I don't know much about 0AD tech tree and so.
I wrote it badly.
I mean I wanted more examples for one unit. If you post pic of, for example, English knight, it is viable to post not just one but more of same type so I can paint its texture appropriately.
For example: English knight with trappings and two, three or more pics for same model (so I can keep models and just change textures).
Also some search about strengths and weaknesses is good idea. I have some knowledge about main civs but you could find some interesting things about some minor civs and others. I guess, that you are Portuguese or Brazilian (if I'm wrong, sorry) so, you could find some ideas about Portuguese, Spanish and Moors. Also Inca and Aztecs or Maya would be welcomed (but don't plan to introduce more indians, these should be enough as I guess, that other tribes didn't differ as much).
Just simply avoid searching informations about civs you don't know much (as I can do research, too) and search infos about those you know more. I'd like to have less but more confidential informations. That is all.

Thank you for your work.
Abadu
Ok,i will research more images of units
When you say strengths and weaknesses,its about the civs or units?
And yes,im brazilian,but i understand a bit of spanish,so,the iberian civs will be more easy for me.I will research those indians too(for the other mod),but dont you think that its best change maya for,lets say,iroquois?By the time of the spanish,the mayas were in colapse,and they are similar to the aztecs

EDIT:Take a look at the portuguese and spanish nation and see if you like my little "reforms"
EDIT2:I also update france and england
Belisarivs
Those strenghts and weaknesses were meant about civs.
Shame is, that there is almost none participating and thus there is no brainstorming about civs and ideas.

In fact, I don't know unit and tech tree in 0AD. But we could do something like AoK.

Simply, there will be three periods - Early, High and Late (and perhaps Dark, too).
And in each one of them will be different set of units. Some units can exst only in one period and some can be in all periods.

Nice pics. I especially like those bigger ones which describe units look better than those from totalwar.org.
Also those painted pics from that Turn-Based Strategy game were quite nice. I liked them.
Abadu
Im thinking in something like ever civ have 1 bonus like the AoE III bonuses,like(for example,The english houses generate archer militias) and some AoK bonus(+ 30 gather rate,-20 cavalry atack)
And for the units:I think that we can use the 0 AD style(Instead of ages,we would have city phases(village,town,city,large city),advance city phases would bring more advanced units(canons,arquebusiers) and powerfull upgrades for the old units
We can sttil make the "units in periods",however,organize them in the forum would bring visual pollution(many pictures and links),but if you prefere this,ok(The only problem would be with the more obscure factions,such as hungary,scotland and specialy wallachia)
As for the pictures:Sometimes,Total War series can bring many ideas,the problem is that those pictures are very small
And if you look at the first 4 nations,you will notice that the names are in their(modern) native languages
Belisarivs
Hm, Hungaria wasn't obscure at all.
We can use that city phase model. In fact I don't see any difference between that model and AoK style except the way new era is achieved.
So, organise those units to four phases and it will be possible to regard also as Ages in AoK.
We must also count with possibility, that there will be Total War style implemented into the game in part 2.

BTW, what about your Blender? In fact, it is modelling and especially texturing what causes me pain in head. History research could be done quite quickly, but modelling and texturing? Ouch.
Abadu
Ok,i will try to read all the wiki blender tutorial.The porblem is that english isnt my native language,so it can hard to read and unsderstand all
I said hungary is a bit obscure here in the "western world",its a bit hard to research pictures about.The main problem would be the swiss,the mongols and the wallachians


EDIT:How do you think its possible ot include the TW style in 0 AD?I mean,both are completly diferent games
Belisarivs
Well, I wouldn't include Wallachians. These had only little influence and importance. Mongols aren't problem for me and Swiss could be done, too.
But for now lets concentrate on basic models as research can be done quite quickly.
You also don't have to do any modeling. Could you try to do some textures? I've done another models of horses, so if you wish, you can try to do textures for them instead (write me mail so I can send them to you). Some painting tool should be enough (GIMP, Photoshop ....). Just follow the steps described in texture contest with Klibanophoros, them.

Now I have to do several exams and will be somewhat less active. Don't plan to abandon the project, though.
I also plan to perform significant PC upgrade if things go fine.

AMD Athlon 64 3000+ (socket AM2) BOX
512 DDR2 (I'll add another RAM later)
Asus M2V - VIA K8T890
Gainward 8019-Bliss 7600GS 256MB, PCI-E
DVDRW Pioneer DVR-111D 8x8x16x16x bulk
~400$

Regards
Abadu
Ok, i will read the instructions and try to make textures
The wallachians were choosed more for diversity,however i think that they are more unique them the swiss,we dont know many about them,but they fought with the turks for many years,and had some great battles.The siwss where more mercenaries them nations.If we had to delete one of those,i would take siwss out,but whats your opinion?
I said that would be hard to divide the mongolian units in periods,dont you think?
Good luck with your exams
Belisarivs
Well, Swiss had quite a lot of common military units with rest of Western Europe.
in fact, that is an advantage. We don't have to do so many new units.
In fact, whole western Europe had common style of armies with few differences.
Have a look at Spanish, Portuguese or French. Core was Heavy cavalry, some supporting light cavalry, archers and xbowmen.
I don't say, that they were the same, as they weren't but simply differences weren't as big as someone could think.

And Mongols should be definitely in the game. They are most successful conquerors and their military style was great.

Wallachians could be there. But don't discuss this now. Time will show if we are able to create any nation or thirty.
Abadu
Ok,i just wondering if we will be able to find units to fill city phases for the mongols,but i would loe to see the included
About the ilitary system:Spain used a lot of pikeans with heavy cavalry,and the portuguese had more cross-bowmens the knights,i think
Belisarivs
I didn't say, that Portuguese, Spanish and French used absolutely same units. I said, that composition of their armies were very close.
I forgot to mention pikemen, but that doesn't matter.
Simply, we can use units French units, mod them slightly and we will have any western style army. That is my point.
Abadu
Ok Belisarivs i will try blender again(this time reading a tutorial).Do you hae a good tutorial for me?How did you learn blender?
Belisarivs
QUOTE(Abadu @ Dec 10 2006, 05:23 AM) *

Ok Belisarivs i will try blender again(this time reading a tutorial).Do you hae a good tutorial for me?How did you learn blender?

As I said several times, you don't have to. If you wish, you can send me mail so I can send you back models and textures I've made. Then just edit those textures by painting program and follow steps in that texture contest - Klibanophoros.

But if you wish, I'd suggest http://mediawiki.blender.org/index.php/Main_Page
Abadu
I want to learn how to model,I just need to have patience and read the guide(im starting to read it)
Also,those days i am planning to make great update in the fations,just say ,what fations can we droop for now?
Belisarivs
Fine then. That wiki is good start. Perhaps some book in your native language would be better for you if there is some.

Keep in mind that Blender develops in pretty pace. Differences between version 2.42 and planned 2.43 are great. So, try to buy some newer book.

About those factions, I don't know. Choose any nation you wish and know well.
They were already specified there.

Each faction should have ~3 cav units, 2-3 infantry, some siege and some archery (and 1 or 2 upgrades for each of them). Navy won't hurt, too.
But make it civ specific. I mean, Aztecs wouldn't have cavalry while Turkish specialize in cavalry and so.
Just don't make those civs identical.
I think, that AoK model could be representative well but with bigger differences between nations.

If I could ask you to create that jabber account and contact me (my JID is in my signature) so wa can discuss it further at weekend.
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