;This Ai file has been created by Zanzard Lothar (zanzard@loja.net).
;Based on three ai files. One created by The Rasher and the others by Herodotus and Magnus.
;
;This Ai is supposed to make the Ai's villagers and military units stand still doing nothing.
;If enemy units come near the military units of the AI, the military units will move and attack the enemy
;units and then stand still again if the enemy units leave their sight or are vanquished.
;Villagers of the AI will not fight back.
;Units of the AI will execute orders given to them by triggers most of the time.
;
;Feel free to use this AI in any scenario of AOK, but use it at your own risk.
;The author is not responsible for any problems this AI file causes to any users of it.

(defrule
	(true)
=>
	(set-strategic-number sn-maximum-food-drop-distance 0)
	(set-strategic-number sn-maximum-wood-drop-distance 0)
	(set-strategic-number sn-maximum-gold-drop-distance 0)
	(set-strategic-number sn-maximum-stone-drop-distance 0)
	(set-strategic-number sn-maximum-hunt-drop-distance 0)
	(set-strategic-number sn-food-gatherer-percentage 0)
	(set-strategic-number sn-gold-gatherer-percentage 0)
	(set-strategic-number sn-minimum-civilian-explorers 0)
	(set-strategic-number sn-wood-gatherer-percentage 0)
	(set-strategic-number sn-cap-civilian-explorers 0)
	(set-strategic-number sn-percent-civilian-explorers 0) 
	(disable-self)
)

(defrule
	(true)
=>
	(set-strategic-number sn-percent-enemy-sighted-response 100)
	(set-strategic-number sn-hits-before-alliance-change 25)
	(set-difficulty-parameter ability-to-maintain-distance 100)
	(set-difficulty-parameter ability-to-dodge-missiles 100)
	(set-strategic-number sn-number-explore-groups 0)
	(set-strategic-number sn-percent-attack-soldiers 0)
	(set-strategic-number sn-task-ungrouped-soldiers 0)
	(set-strategic-number sn-number-attack-groups 0)
	(set-strategic-number sn-enemy-sighted-response-distance 10)
	(set-strategic-number sn-total-number-explorers 0)
	(set-strategic-number sn-relic-return-distance 0)
	(disable-self)
) 