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The Last Alliance : Features : Showcases - First Age : FA Edain Buildings


The Noldor

The Edain
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Scout

Barracks
The Barracks is the main military building of the Edain. Here the player can train a multitude of units like Guards, Swordsmen, Spearmen, Banner-bearers and Bowmen. After the Barracks are expanded with Stables, a new unit, the Rider becomes available. Another vital expansion to the Barracks is the Armoury. Here the player can research up to eleven different upgrades and four researches to further improve the Edainic military by either increasing statistics of units, or providing them with new abilities.

Units Trained: Guard, Swordsman, Spearman, Banner-bearer, Bowman, Rider
Building Expansions: Armoury, Stables


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Scout

Encampment
This is a building type preferred by the Edain when on the move. It provides them with tents (which also add towards the population limit)and a warm fire at night. Apart from that the Encampment is a civic center building, which means it defines its own home area and also functions as yet another resource deposit center. The Encampment is also home of two very important units: the Healer and the Ranger. Both have upgrades that improve their hitpoints and speed, whereas one further upgrade grants the Encampment itself a Healing Aura in a certain radius around it. Another crucial upgrade lets the player enhance the Rangers with the “Blades of the Rangers” ability (thus giving them Melee Attack).

Units Trained: Healer, Ranger
Resource Deposit for: all depositable resources

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Scout

Stronghold
For securing strategically important locations, the Edain can build their most advanced and expensive building, the Stronghold. It is not only the place to research many high-level military improvements, it is also the home of the Edainic Captain, a unit that will proof crucial for any successful campaigning for the Edain. The Stronghold is also a civic center building, which means it creates its own home area and can be placed freely in unoccupied territory and it also can be used as yet another resource deposit center.

Units Trained: Captain
Equipment Built: Battering Ram
Resource Deposit for: all depositable resources

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Scout

Dock
At the Dock the Edain can build their Fisher and Trader boats – both limited due to their small size, but nonetheless important assets towards the Edainic economy. There are some improvements to be researched which include things like larger cargo holds, cheaper ship construction and improved speed for Traders. The Dock of the Edain is somewhat unique, since it is the only instance of a Major Civilisation getting access to the waterways in the First Age at all. The only other civilisations with naval capabilities in this Age of the Sun are Minor Civilisations like the Falathrim, Haladin and Drúedain.

Equipment Built: Fisher, Trader
Resource Deposit for: all depositable resources

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Scout Palisade Wall/Gate
The Edain quickly adopted the usage of fortifications from their Noldorin allies, although they didn’t exceed the achievements of the Noldor, they easily surpassed their brethren who did not enter Beleriand at all. A settlement of the Edain is usually surrounded by a Palisade Wall but later in the more troubled times they improved their fortifications after the manner of the Noldor.

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Scout

Watch Tower
Watch Towers were at first nothing more than wooden platforms to keep watch on the surroundings, but later they were improved with the growing influence and knowledge of the Noldor. A Watch Tower can be expanded with either a Beacon, which increases the tower's line of sight and allows the tower to notify the player and his allies of far away enemies with a grand horn blow and a blazing light. The other possible building expansion is the Guard House, which basically expands the tower’s base to accommodate an increased number of soldiers, turning it into a more offensive part of fortification with improved line of sight and hitpoints.

Building Expansions: Beacon, Guard House

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Scout

Burial Mound
This is a unique building of the Edain, who preserved the memory of their fallen leaders in Burial Mounds. The body of the fallen leader is laden with his weaponry, riches, clothing and adornments and laid to rest in his Burial Mound. As part of the remembrance the Burial Mound emits a boost in Morale (in a certain radius) that affects all units within its range. That way the memory of a dead leader still has some influence upon nearby units.


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