|
|
|
|
|
|
 |
Swordsman
The
major part of the Edain military consists of Swordsmen.
Their prowess and importance increased quickly after
the Alliance between Noldor and the Three Houses of
the Edain – not only because of the training they received
but also because the Noldor shared their knowledge of
making armour and weapons with the Edain. Swordsmen
are equipped with longswords of human and more seldomly
of elven origin, stout shields and medium or heavy armour.
Naturally they never surpassed their teachers, but the
Edainic Swordsman has a respected part in the war effort
against the Enemy in the North.
Abilities:
Attack (Melee), Garrison
Back
to top
|
|
 |
Bowman
The Bowmen of the Edain were first taught the Art
of Archery from the various Avari they met on their
travels to Beleriand. Upon finally reaching their destination
they learned numerous improvements from the resident
Eldar which led to better constructed bows and more
deadly arrow-heads. Although they never caught on to
the superior skills of the Eldar, they managed to become
quite adept for their own kind. When employed in large
groups a Volley of arrows targeting a specified area
can become quite lethal and also the abilty to shoot
Flaming Arrows can have devastating results.
Abilities: Attack (Ranged), Volley, Garrison,
Flaming Arrows
Back to top
|
|
 |
Rider
The
Rider is a rather new concept to the Edain, mainly influenced
by the effective Noldorin cavalry. Armed with a long
and lethal spear and a round shield the Edainic Riders
were mainly used as shock troops that at first out-flanked
the enemy and later harrassed their sides and rear.
They also excel at quick hit-and-run tactics that leave
the defenders behind in a chaotic state. Nonetheless
cavalry units were not as common as the other infantry
units, due to the higher cost and the longer training
time.
Abilities:
Attack (Melee)
Back to top
|
|
 |
Healer
Healers are the only possiblity for healing the wounded
when in the field. They are trained at the Encampment
but can also travel along an army of the Edain. They
automatically tend to the wounded in a certain radius,
passing from injured to injured. Another, but more seldomly
used ability of the Healer is the “Cure Poison” skill
that lets them cure any poisoned injuries. This takes
considerable more time than healing normal wounds and
tragically for some victims of the Orcs’ poisoned arrows,
any help will already be too late.
Abilities:
Heal,
Cure Poison
Back to top
|
|
 |
Ranger
The Rangers are the masters of the woodlands, second only
to the Sindarin Rangers. They can traverse the woods almost
undetected and quite fast, are primarily armed with a
bow, but after an upgrade called “Blades of the Rangers”,
they can also wield swords. The player can manually switch
between these two attack-modes but the game will also
automatically switch from Ranged Attack to Melee Attack
if an enemy comes into a certain range (and vice versa).
Rangers lack any kind of heavy armor, so they are quite
vulnerable in any kind of close-quarter fighting with
superior armoured forces..
Abilities: Attack (Ranged), Attack (Melee)
Back to top |
|
 |
Captain
The Captains of the Edain belong to the kin of the great
Edainic Chieftains. They usually enter the services
of an Elven Lord in their youth, where they not only
learn the languages but also of the Lore and the Wisdom
of the Eldar. Equipped with well a crafted sword, armour
and shield (sometimes even of elven origin) they serve
as an example of honor, duty and commitment for their
troops. When sounding the Horn of Valour they inspire
their soldiers to extraordinary feats of braveness.
Abilities:
Attack (Melee), Horn of Valour, Carry
Back to top
|
|
Back
to Page One |
|
The
Last Alliance | Wildfire
Games | 0 A.D.
| Rome At War
The TLA Site Design and Original Content is reserved for Wildfire
Games. 2002-2004. If you would like to use original artwork or other
content from this site, please contact Adam
(av_nefardec). All literary content is property of the Estate
of J.R.R. Tolkien and Tolkien Enterprises. TLA in no way claims any
content from the publications of J.R.R. Tolkien to be its own. The
Last Alliance is protected under the fair use clause of the United
States Copyright law.( Article 1, §107) |
|