Main Page
News Archive
  What is TLA?
Features
Races/Civilizations
Gameplay

 

Concept Artwork
Game Artwork
Screenshots
Desktops

 

Movies
Music
Demos

  Forums
Literature
Fan Artwork
Tolkien Discussions
Links

 

Contact Info
Staff
Join TLA
Legal Disclaimer
 

 

The Last Alliance : Features : Showcases - First Age : FA Sindar Buildings


The Noldor

The Sindar
First Age Civilization
Units (1 2)
Buildings (1 2)
Equipment (1)

Back to Civilization Showcases: First Age of the Sun

Male Citizen

Winery
These buildings represent the entire process of growing grapes and processing them into wines with a set of buildings, and vineyards around them. A citizen must be tasked to enter these buildings in order to produce wine. Wineries do not require Home Area to be built.

Resources Gathered: Wine.

Back to top


Male Citizen

Garden
In Literature the Sindar are known for their respect and life alongside nature. Gardens are TLA's basic representation of this spirit. Beautiful gardens with running waterfalls they provide the Sindar with peace of mind and a place to rest the body. These are represented as a healing aura which heals injured units. But like any garden, without care it will grow wild and lose most of its beauty. In order to grant the healing effect, a Citizen or Songweaver must garrison within it to care for it. Gardens require Home Area to be planted and grant Home Area to further extend the city. It is here that songweavers may moralize fallen leaders by writing lays which other elves seeking peace and rest will read.

Back to top


Male Citizen

Council Hall
The Noldorin Council Hall is the primary study and research area of the Sindar. It is here that the wisest and most brilliant of the Sindar gather to disscuss and speak about a large range of things. Primarily used for research, the Council hall also acts as the gathering center for the elven commodity, Wisdom. Like Jewelry, to gather wisdom from this building, citizens must be sent into its internal studies and chambers. The council hall has an add-on building, the Archives. The Sindar use this to learn of new or less well known knowledge and thus enrich the intelligence of the civilization. This add-on provides additional technologies and functions as the primary gathering center for the good, Knowledge. Like wisdom, to gather knowledge, citizens are sent within the archives.

Resources Gathered:
Wisdom, Knowledge
Building Expansions: Archives .


Back to top


Male Citizen

War Hall
The Sindar, while not war-like in nature, are forced to learn the ways of war in order to protect themselves and their homelands. The War Hall is the primary way of doing this. It is here that weapons are crafted and distributed, and soldiers are taught how to wield them. It not only is the main military training building of the Sindar, it's also its main military research facility. Most military units are trained here. The War Hall requires and grants Home Area, adding to the settlement.

Units Trained: Banner-bearer, Axeman, Ranger, Archer and Heavy Archer.


Back to top

Male Citizen

Stronghold
By far the most expensive of the Sindarin buildings, the Stronghold is the representation of an underground fort like Menegroth (but of course, of smaller stature). The Stronghold can be described as a military Great Hall. It does not require Home Area, and still grants it. Allowing entire settlements to be built around it. It also deposits all resources. The only unit it trains is the Lord, but it also can research many technologies. The Stronghold offers the Sindar the capabilities to build a strong settlement when in war. But it does not render the Great Hall obsolete. Not only is the Great Hall cheaper, it also allows the player to conduct trade and diplomacy.

Units Trained: Lord
Resources Deposit for: all depositable resources


Back to top

Male Citizen Wall/Gate
While not often, the Sindar did build walls and gates for the few border settlements that required extra protection. These were very basic defenses and would not stand up to anything stronger than a raiding party. Due to the natural defenses of the homes of the Sindar, walls were considered too expensive for what forests already provided them with. Neither Wall nor Gate require or grant Home Area.

Back to top

Male Citizen Flet
The Sindar built simple wooden platforms in tall trees, from which Archers could shoot arrows at invading orcs. These provided great cover for the archers, and were immensely effective in protecting the woodlands. The Flet also has an add-on building called the Beacon. A platform, above the tree's foliage which can be lit on fire (of course, with care not to harm the tree itself) is used to warn allies and their own civilisation of danger. The Beacon also allows elves to look above the tree-tops and use their elf-eyes to see far in the horizon. The Flet is the only Sindar building built in trees, and does not require nor grant Home Area.

Building Expansions: Beacon

Back to top

Back to Page One
The Last Alliance | Wildfire Games | 0 A.D. | Rome At War

The TLA Site Design and Original Content is reserved for Wildfire Games. 2002-2004. If you would like to use original artwork or other content from this site, please contact Adam (av_nefardec). All literary content is property of the Estate of J.R.R. Tolkien and Tolkien Enterprises. TLA in no way claims any content from the publications of J.R.R. Tolkien to be its own. The Last Alliance is protected under the fair use clause of the United States Copyright law.( Article 1, §107)