Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,2k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,1k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,5k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      26,6k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • The path is: /home/USER/.var/app/com.play0ad.zeroad/data/0ad/mods/
    • Sorry i didn't understand for rome. -- It devalues action, risk-taking, and combat by creating a defensive bias in some players. Encouraging them to do nothing with their units. Creating micro with barracks that have a 10-unit capacity is boring. Ships were changed for that reason. To me, a unit that levels up outside of combat hasn’t proven anything. The other trained units have already received military training; otherwise, they wouldn’t be recruited. Persians and allies have an advantage because their barracks are cheaper, so more people can level up. To avoid ruining RTS gameplay, passive experience should be like this: • It is slow, very restricted (e.g., limited to a % of the maximum rank). Currently, I personally have no idea how long it takes for a unit to level up. I do it randomly. • It has a clear cost (e.g., each minute of training costs resources). That’s indirectly the case due to the lack of resource gathering—except for mercenaries? Might as well gather resources, it seems way more useful. It’s borderline slightly useful for cavalry. • It depends on active investment (e.g., having an officer or a special technology). Right now it’s passive and only in certain buildings. I find this feature has zero hype.     Some random ideas if you dont' want can't pick ressource : -Troop Donation to Allies -Units that remain stationary for an extended period gain a 50% boost to their sight -Create an active defense investment system instead of just waiting. *Assignment via a technology unlocked at the fort that enables automatic repair of defensive buildings (walls, towers, forts). This unlocks an “auto-repair” button. When a unit is inactive and within 100 meters of a defensive building, it will autonomously repair it. *Trap placement: traps that deal damage or slow enemies. *Assign units to defensive buildings, which increases their armor/resistance making them better defended and more durable.
    • To start the bots I used command: 'python -m xpartamupp.bot_start -l admin -p logic -n HostTracker -r arena -m localhost --no-verify' , I've also tried this one: 'python -m xpartamupp.bot_start' but both of the commands give the error:  '2025-07-24T12:46:42+0200 ERROR    No appropriate login method.' '2025-07-24T12:46:42+0200 ERROR    Can't log in. Aborting reconnects.' Does this mean I'll have to buy a domain first ( because now I'm using localhost ) create a TLS encryption and try it again?  
    • This map is designed to be played in singleplayer/2 players. VI century b.C., Sparta and Argo, are competing for control of the Peloponnese. The other faction starts as neutral, but you can sign alliances by paying the right amount. The map is designed to enjoy hoplite battles and strategy, putting a side the building part of the game (the map is quite full of cities/minor settlement: is there Corinth, Olympia, Messene, Mantinea and various villages). I still have to manage some issues with uploading the map here, but for now I want some comments on it. Let me know.
    • Buenos días o tardes; -La abuelita no necesitó el andador hasta que vio el Mod Endovélico (65facciones en proceso)jajajaja   Disculpen las molestia*
    • In general the instructions in https://github.com/0ad/lobby-bots should still work, although I haven't set up a multiplayer lobby using them in quite a while as using https://github.com/0ad/lobby-infrastructure/ is just much more comfortable. Regarding your specific error, I can only guess based on the limited information you provided, but somebody had the same problem in the past using SleekXMPP (the predecessor of Slixmpp currently used by the bots): https://github.com/fritzy/SleekXMPP/issues/250. So my guess is you try to connect without TLS encryption, which Slixmpp doesn't allow with PLAIN authentication out of the box.
×
×
  • Create New...