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Random Map Script:Atlas Mountains


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#1 Spahbod

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Posted 10 January 2012 - 07:46 AM

It is the Carthaginian random map script. The map is rugged with little space for buildings. In the other hand, hills give a good level of protection. Treasures are scattered around the map and "actor" trees are seen on the hills. There is not much resources in the map so it can be considered a hard map.

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Omid Davoodi [ aka Spahbod ]

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#2 Cassador_Chris

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Posted 10 January 2012 - 07:57 PM

Great Scott! Its out! I'm going to test this one immediately. :)
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#3 Seru

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Posted 11 January 2012 - 01:12 PM

great work
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#4 Spahbod

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Posted 14 January 2012 - 02:16 PM

Updated the map. Fixed the hills which were passable. Some minor changes. The map is really hard if you are not very well with economy (Like me).
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Omid Davoodi [ aka Spahbod ]

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#5 Spahbod

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Posted 15 January 2012 - 02:46 PM

hmm for some reason im a thinking in a map that like a Thermopylae map , or a only one path for acces a enemy homeland, village whatever in a very tight canyon and montains surrunded split in two areas or four like your Snowflake Searocks map but without water


I have an idea like that one but it need the paths implemented.
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Omid Davoodi [ aka Spahbod ]

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#6 quantumstate

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Posted 15 January 2012 - 03:07 PM

I have an idea like that one but it need the paths implemented.


If you are interested and confident enough with javascript then you could try implementing the paths yourself. To my knowledge nobody has mentioned they are working on the random map scripting. All of th existing code is there in the rmgen folder, and creating a path with added noise shouldn't be too difficult. of course if you don't want to that is fine, but be aware that it might take a while before the feature is added in that case.
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