Light Style© by Fisana

Jump to content


Photo

New Release: 0 A.D. Alpha 12 Loucetios


  • Please log in to reply
18 replies to this topic

#1 Jeru

Jeru

    Factotum

  • Web Development Team
  • 4,977 posts

Posted 16 December 2012 - 09:47 PM

Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 12 Loucetios", the twelfth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features diplomacy, packing siege engines, super fancy water and more!

Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

Posted Image
Posted Image
Posted Image
Posted Image

Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch.

Please Vote for Us in the Indie of the Year 2012 Contest!

If you care about 0 A.D., please vote for us in the second round of the Indie of the Year 2012 contest.

Under “Upcoming games of 2012″, under “Real Time Strategy”, you need to click the word “VOTE” on the left of “0 A.D.”

Voting continues until December 21st. Thanks in advance, from all of us in Wildfire Games.

Top New Gameplay Features in This Release:

  • Diplomacy: Determine if you and another human player are allies, enemies or neutral to each other, and change this relationship in mid-game as you see fit. If you downgrade the relationship, the change is automatically mutual (i.e., by turning someone into your enemy, you automatically become their enemy); But if you try to upgrade relations, as in forging an alliance, you need the other side to explicitly agree. (As of Alpha 12, AI players will not react to diplomacy changes at all. We hope to add this in the future.) (See screenshot below.)
  • Packing Siege Engines: Certain siege engines need to be in a "packed" state to be moved from place to place, and in a stationary "unpacked" state to be able to fire. Moving a siege engine between these states is called "packing" and "unpacking", and takes time, during which the siege engine can neither move nor fire. (This is important for both realism and balance, as siege engines can inflict lots of damage.)
  • Formation Order Queueing: Allows giving units several tasks to carry out in order, e.g.: (1) Build a house here, then (2) move near to the other player's territory, (3) build a army camp there and then (4) attack the fortress first and then (5) go straight for the civic center. All these orders can be given in one sequence by pressing "shift" and right-clicking the relevant parts of the map in order.
  • Heroes are back, but now each player can have only up to one living hero at any time.
  • Slaughter Attack: All domestic animals are killed with melee weapons, even by otherwise ranged units. This speeds up meat harvesting.
  • Unit Training Hotkeys: If you select a building that can train units, and then hit "Z", it is as if you clicked the first unit training button on the left on the GUI; "X" for the second button from the left, "C" for the third, etc., up to the letter "M".
  • New Match Setup Options: Choose the population cap and the amount of resources players will start out with.
  • Five New Random Maps: Nomad, Syria, Corinthian Isthmus, Belgian Uplands, and English Channel.

Posted Image

Graphics and User Interface Improvements:

  • Improved Water Rendering: The new, "super-fancy" water includes the white foam of waves crashing onto the shore, it can be much wavier, and it casts surface and underwater shadows.
  • Post-Processing Manager: Recent changes enable features such as distance fog, bloom and more. (See screenshots below. Top left is default. Effects on bottom right exaggerated for demonstration purposes.) No less importantly, the post-processing manager is extremely moddable, so from now on, developers can very easily add new visual effects to 0 A.D. using existing code from other projects. For an example, see the Bokeh Depth of Field effect shown below.
  • Rubble appears when you destroy a building (see screenshots below).
  • We have also added icons to the tooltips, instead of names of resources like "Food" and "Wood" and time units like "seconds" (see screenshot below).

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Music and Sound:

  • New song: "Calm Before the Storm", meant to be played in menu screens.
  • Recent changes to the audio improve the way music sounds, and ensure it is heard in stereo.

Getting Support

Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community.

We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!

We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.

Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!

Why "Loucetios"?

We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).

Loucetios was a Gallic god related to storms and lightning, that was identified with the Roman god of war, Mars. He is often found accompanied by the goddess Nemetona, as part of a divine couple.

For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter M. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!

Happy Holiday Season!

Just for fun, we've made up this character, who is like Santa Claus, except he is skinnier, he wears thick glasses and has a penchant for hiding in large crowds.

Posted Image

Can you find him in this winter-themed screenshot?

Posted Image

Long Time, No Siege

Wildfire Games will keep releasing new versions of 0 A.D. from time to time. Watch our news feed to get updates, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Contact info for press, bloggers, etc.: aviv@wildfireODYSSEYgames.com without the name of Homer's ancient Greek epic written in all caps.


  • 1

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn


#2 Lion.Kanzen

Lion.Kanzen

    Fallen Soldier

  • Council of Modders - Moderators
  • PipPipPipPipPipPipPipPip
  • 6,544 posts

Posted 16 December 2012 - 10:08 PM

HAVE MERRY X-MAS TEAM, CONGRATSSS
  • 0
Retired from COM.

#3 Enrique

Enrique

    Primus Pilus

  • 0 A.D. Department Leader
  • 1,793 posts

Posted 16 December 2012 - 10:20 PM

Good work everyone! :)
Glad to see it came out in my birthday. Lovely present ^^
  • 2
Enrique Keykens

Wildfire Games 3D Artist
Contact me: enrique@wildfiregames.com

#4 Ludo38

Ludo38

    Centurio

  • WFG Retired
  • 727 posts

Posted 16 December 2012 - 10:56 PM

Great thing to have this release by the time of Christmas ! I'm sure this will please the players a looooot !

Just a quick correction needed in the text here : "existing" appears twice :
Post-Processing Manager : Recent changes enable features such as distance fog, bloom and more. (See screenshots below. Top left is default. Effects on bottom right exaggerated for demonstration purposes.) No less importantly, the post-processing manager is extremely moddable, so from now on, developers can very easily add new visual effects to 0 A.D. using existing existing code from other projects. For an example, see the Bokeh Depth of Field effect shown below.
  • 0

Ludovic Celle "Ludo38"
I do : layout on Inkscape, photomanip on Gimp and 3D on Blender

"I want to do good. I want the world to be better because I was here."  Will Smith
-my portfolio website-my DeviantArt -my FB -my Twitter
-my Pinterest  -my Linkedin -


#5 Jeru

Jeru

    Factotum

  • Web Development Team
  • 4,977 posts

Posted 16 December 2012 - 11:08 PM

Thanks, fixed
  • 0

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn


#6 MishFTW

MishFTW

    Primus Pilus

  • Web Development Team
  • 1,919 posts

Posted 17 December 2012 - 12:29 AM

Something to look forward to after exams :D
  • 0
Mish [Adarash Mishra]
Wildfire Games Webmaster
Email Me | About Me

#7 Lion.Kanzen

Lion.Kanzen

    Fallen Soldier

  • Council of Modders - Moderators
  • PipPipPipPipPipPipPipPip
  • 6,544 posts

Posted 17 December 2012 - 01:34 AM

YOU MUST UPDATE THE DESCRIPTION in http://sourceforge.net

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, each depicted at their peak of economic growth and military prowess. The six factions are: The Hellenic States (aka The Greeks), the Roman Republic, The Celtic Tribes, the Persian Empire, the Iberian Tribes, and the Carthaginian Empire, each complete with unique artwork, technologies and civilisation bonuses.


  • 0
Retired from COM.

#8 Pedro Falcão

Pedro Falcão

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 651 posts

Posted 17 December 2012 - 08:08 PM

At long last!
  • 0
Pedro Falcão
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate

#9 Jeru

Jeru

    Factotum

  • Web Development Team
  • 4,977 posts

Posted 17 December 2012 - 08:32 PM

YOU MUST UPDATE THE DESCRIPTION in http://sourceforge.net


I suggest making it something like this:

0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.


  • 0

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn


#10 k776

k776

    Centurio

  • WFG Retired
  • 724 posts

Posted 17 December 2012 - 10:09 PM

I suggest making it something like this:

Done. SF description has been edited.
  • 0

Kieran P [ aka k776 ]


#11 lilstewie

lilstewie

    Triplicarius

  • Community Members
  • PipPipPipPip
  • 524 posts

Posted 18 December 2012 - 08:54 PM

RUUUBBBBLLLEESSS!!!
  • 0
Posted ImagePosted Image

#12 Lion.Kanzen

Lion.Kanzen

    Fallen Soldier

  • Council of Modders - Moderators
  • PipPipPipPipPipPipPipPip
  • 6,544 posts

Posted 19 December 2012 - 11:39 AM

A sugestion. need Updates some maps, .Savanne Ravine. and set population Max in Scenarios as new Feature in next Alpha.
The Water was great Hit. even with a low powerful Laptop, see awsome the water.

Edited by Lion.Kanzen, 19 December 2012 - 11:43 AM.

  • 0
Retired from COM.

#13 lilstewie

lilstewie

    Triplicarius

  • Community Members
  • PipPipPipPip
  • 524 posts

Posted 19 December 2012 - 05:26 PM

Where did you guys get the elephant noises from?
  • 0
Posted ImagePosted Image

#14 Kimball

Kimball

    Rise of the East

  • WFG Retired
  • 1,620 posts

Posted 19 December 2012 - 05:40 PM

Where did you guys get the elephant noises from?


A few years ago, a member of the Audio deptartment took some expensive recording equipment to the zoo. Seriously.
  • 0

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#15 lilstewie

lilstewie

    Triplicarius

  • Community Members
  • PipPipPipPip
  • 524 posts

Posted 19 December 2012 - 05:46 PM

A few years ago, a member of the Audio deptartment took some expensive recording equipment to the zoo. Seriously.



They sound so awesome......
  • 0
Posted ImagePosted Image

#16 Kimball

Kimball

    Rise of the East

  • WFG Retired
  • 1,620 posts

Posted 19 December 2012 - 06:21 PM

He also recorded a bit inside the aviary. You'll notice a lot of the background "ambient" tracks have lots of birds chirping and such.
  • 0

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#17 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,583 posts

Posted 19 December 2012 - 06:44 PM

They sound so awesome......


Glad you like them. They were created a few weeks ago by Evan Bogunia :)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#18 Kimball

Kimball

    Rise of the East

  • WFG Retired
  • 1,620 posts

Posted 19 December 2012 - 06:48 PM

(My bad...sorry Evan)
  • 0

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#19 Shardas45

Shardas45

    Discens

  • Community Members
  • Pip
  • 13 posts

Posted 02 May 2014 - 03:10 AM

I FOUND SANTA!
Spoiler
Do I get a treat? :afro:
  • 0